Pedro Pais (LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa, Portugal, Lisboa, Portugal)David Gonçalves (Faculdade de Ciências, Universidade de Lisboa, Lisboa, Portugal)Daniel Reis (Faculdade de Ciências da Universidade de Lisboa, Lisboa, Portugal)João Cadete Nunes. Godinho (LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa, Portugal, Lisboa, Portugal)João Filipe. Morais (LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa, Portugal, Lisboa, Portugal)Manuel Piçarra (Faculdade de Ciências, Universidade de Lisboa, Lisboa, Portugal)Pedro Trindade (LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisbon, Portugal, Lisbon, Portugal)Dmitry Alexandrovsky (KIT, Karlsruhe, Germany)Kathrin Gerling (KIT, Karlsruhe, Germany)João Guerreiro (Universidade de Lisboa, Lisbon, Portugal)André Rodrigues (Universidade de Lisboa, Lisboa, Portugal)
Playing cooperative games is recognised as a positive social activity. Yet, we have limited means to rigorously define or communicate the structures that govern these experiences, hindering attempts at consolidating knowledge and limiting the potential of design efforts. In this work, we introduce the Living Framework for Cooperative Games (LFCG), a framework derived from a multi-step systematic analysis of 129 cooperative games with contributions of eleven researchers. We describe how LFCG can be used as a tool for analyses and ideation, and as a shared language for describing a game’s design. LFCG is published as a web application to facilitate use and appropriation. It supports the creation, dissemination and aggregation of game reports and specifications; and enables stakeholders to extend and publish custom versions. Lastly, we discuss using a research-driven approach for formalising game structures and the advantages of community contributions for consolidation and reach.