Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body

要旨

Manipulating a non-humanoid body using a mapping approach that translates human body activity into different structural movements enables users to perform tasks that are difficult with their innate bodies. However, a key challenge is how to design an effective mapping to control non-analogous body parts with the human body. To address this challenge, we designed an articulated virtual arm and investigated the effect of mapping methods on a user's manipulation experience. Specifically, we developed an unbranched 12-joint virtual arm with an octopus-like appearance. Using this arm, we conducted a user study to compare the effects of several mapping methods with different arrangements on task performance and subjective evaluations of embodiment and user preference. As a result, we identified three important factors in mapping: "Visual and Configurational Similarity", "Kinematics Suitability for the User", and "Correspondence with Everyday Actions." Based on these findings, we discuss a mapping design for non-humanoid body manipulation.

著者
Shuto Takashita
The University of Tokyo, Tokyo, Japan
Ken Arai
The University of Tokyo, Tokyo, Japan
Hiroto Saito
The University of Tokyo, Tokyo, Japan
Michiteru Kitazaki
Toyohashi University of Technology, Toyohashi, Japan
Masahiko Inami
The University of Tokyo, Tokyo, Japan
論文URL

doi.org/10.1145/3613904.3642340

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Design Methods

319
5 件の発表
2024-05-14 23:00:00
2024-05-15 00:20:00