Using the Visual Language of Comics to Alter Sensations in Augmented Reality

要旨

Augmented Reality (AR) excels at altering what we see but non-visual sensations are difficult to augment. To augment non-visual sensations in AR, we draw on the visual language of comic books. Synthesizing comic studies, we create a design space describing how to use comic elements (e.g., onomatopoeia) to depict non-visual sensations (e.g., hearing). To demonstrate this design space, we built eight demos, such as speed lines to make a user think they are faster and smell lines to make a scent seem stronger. We evaluate these elements in a qualitative user study (N=20) where participants performed everyday tasks with comic elements added as augmentations. All participants stated feeling a change in perception for at least one sensation, with perceived changes detected by between four participants (touch) and 15 participants (hearing). The elements also had positive effects on emotion and user experience, even when participants did not feel changes in perception.

著者
Arpit Bhatia
University of Copenhagen, Copenhagen, Denmark
Henning Pohl
Aalborg University, Aalborg, Denmark
Teresa Hirzle
University of Copenhagen, Copenhagen, Denmark
Hasti Seifi
Arizona State University, Tempe, Arizona, United States
Kasper Hornbæk
University of Copenhagen, Copenhagen, Denmark
論文URL

doi.org/10.1145/3613904.3642351

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Immersive Experiences: Creating and Communicating

315
5 件の発表
2024-05-14 20:00:00
2024-05-14 21:20:00