Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming

要旨

There is great potential for adapting Virtual Reality (VR) exergames based on a user's affective state. However, physical activity and VR interfere with physiological sensors, making affect recognition challenging. We conducted a study (n=72) in which users experienced four emotion inducing VR exergaming environments (happiness, sadness, stress and calmness) at three different levels of exertion (low, medium, high). We collected physiological measures through pupillometry, electrodermal activity, heart rate, and facial tracking, as well as subjective affect ratings. Our validated virtual environments, data, and analyses are openly available. We found that the level of exertion influences the way affect can be recognised, as well as affect itself. Furthermore, our results highlight the importance of data cleaning to account for environmental and interpersonal factors interfering with physiological measures. The results shed light on the relationships between physiological measures and affective states and inform design choices about sensors and data cleaning approaches for affective VR.

受賞
Honorable Mention
著者
Dominic Potts
University of Bath, Bath, United Kingdom
Zoe Broad
University of Bath, Bath, United Kingdom
Tarini Sehgal
University of Bath , Bath, United Kingdom
Joseph Hartley
University of Bath, Bath, United Kingdom
Eamonn O'Neill
University of Bath, Bath, United Kingdom
Crescent Jicol
University of Bath, Bath, United Kingdom
Christopher Clarke
University of Bath, Bath, United Kingdom
Christof Lutteroth
University of Bath, Bath, United Kingdom
論文URL

doi.org/10.1145/3613904.3642611

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Players and Game Experiences

316C
5 件の発表
2024-05-14 20:00:00
2024-05-14 21:20:00