SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop Interfaces

要旨

Cross-reality tasks, like creating or consuming virtual reality (VR) content, often involve inconvenient or distracting switches between desktop and VR. An initial formative study explores cross-reality switching habits, finding most switches are momentary "peeks" between interfaces, with specific habits determined by current context. The results inform a design space for context-aware "peeking" techniques that allow users to view or interact with desktop from VR, and vice versa, without fully switching. We implemented a set of peeking techniques and evaluated them in two levels of a cross-reality task: one requiring only viewing, and another requiring input and viewing. Peeking techniques made task completion faster, with increased input accuracy and reduced perceived workload.

著者
Johann Wentzel
University of Waterloo, Waterloo, Ontario, Canada
Fraser Anderson
Autodesk Research, Toronto, Ontario, Canada
George Fitzmaurice
Autodesk Research, Toronto, Ontario, Canada
Tovi Grossman
University of Toronto, Toronto, Ontario, Canada
Daniel Vogel
University of Waterloo, Waterloo, Ontario, Canada
論文URL

doi.org/10.1145/3613904.3642358

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Reality-Virtuality Continuum: Interaction and Collaboration

316A
5 件の発表
2024-05-14 18:00:00
2024-05-14 19:20:00