Go-Go Biome: Evaluation of a Casual Game for Gut Health Engagement and Reflection

要旨

Experts emphasise that maintaining a healthy gut microbial balance requires the public to understand factors beyond diet, such as physical activity, lifestyle, and other real-world influences. Games as experiential systems are known to foster playful engagement and reflection. We propose a novel approach to promoting activity engagement for gut health and its reflection through the design of the Go-Go Biome game. The game simulates the interplay between friendly and unfriendly gut microbes, encouraging real-world activity engagement for gut-microbial balance through interactive visuals, unstructured play mechanics, and reflective design principles. A field study with 14 participants revealed that important facets of our game design led to awareness, playful visualisation, and reflection on factors influencing gut health. Our findings suggest four design lenses– bio-temporality, visceral conversations, wellness comparison, and inner discovery, to aid future playful design explorations to foster gut health engagement and reflection.

著者
Nandini Pasumarthy
RMIT University, Melbourne, Australia
Shreyas Nisal
RMIT University, Melbourne, Australia
Jessica Danaher
RMIT University, Melbourne, Victoria, Australia
Elise van den Hoven
University of Technology Sydney, Sydney, NSW, Australia
Rohit Ashok Khot
RMIT University, Melbourne, Australia
論文URL

doi.org/10.1145/3613904.3642742

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Microoganism and Fossil Interactions

311
4 件の発表
2024-05-13 20:00:00
2024-05-13 21:20:00