Games affect Players and Players affect Games

会議の名前
CHI 2022
RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics
要旨

Massively multiplayer online role-playing games create virtual communities that support heterogeneous ``social roles'' determined by gameplay interaction behaviors under a specific social context. For all social roles, formal roles are pre-defined, obvious, and explicitly ascribed to the people holding the roles, whereas informal roles are not well-defined and unspoken. Identifying the informal roles and understanding their subtle changes are critical to designing sociability mechanisms. However, it is nontrivial to understand the existence and evolution of such roles due to their loosely defined, interconvertible, and dynamic characteristics. We propose a visual analytics system, RoleSeer, to investigate informal roles from the perspectives of behavioral interactions and depict their dynamic interconversions and transitions. Two cases, experts' feedback, and a user study suggest that RoleSeer helps interpret the identified informal roles and explore the patterns behind role changes. We see our approach's potential in investigating informal roles in a broader range of social games.

著者
Laixin Xie
ShanghaiTech University, Shanghai, China
Ziming Wu
Hong Kong University of Science and Technology, Hong Kong, China
Peng Xu
Netease, Hangzhou, China
Wei Li
Eindhoven University of Technology, Eindhoven, North Brabant, Netherlands
Xiaojuan Ma
Hong Kong University of Science and Technology, Hong Kong, Hong Kong
Quan Li
ShanghaiTech University, Shanghai, China
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3517712

動画
Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games
要旨

Movement-based video games can provide engaging play experiences, and also have the potential to encourage physical activity. However, existing design guidelines for such games overwhelmingly focus on non-disabled players. Here, we explore wheelchair users’ perspectives on movement-based games as an enjoyable play activity. We created eight game concepts as discussion points for semi-structured interviews (N=6) with wheelchair users, and used Interpretative Phenomenological Analysis to understand their perspectives on physical activity and play. Themes focus on independent access, challenges in social settings, and the need for comprehensive adaptation. We also conducted an online survey (N=21) using the same game concepts, and thematic analysis highlighted the importance of adequate challenge, and considerations around multiplayer experiences. Based on these findings, we re-contextualize and expand guidelines for movement-based games previously established by Mueller and Isbister to include disabled players, and suggest design strategies that take into account their perspectives on play.

受賞
Best Paper
著者
Liam Mason
University of lincoln, LINCOLN, United Kingdom
Kathrin Gerling
KU Leuven, Leuven, Belgium
Patrick Dickinson
University of Lincoln, Lincoln, United Kingdom
Jussi Holopainen
University of Lincoln, Lincoln, United Kingdom
Lisa Jacobs
University of Lincoln, Lincoln, United Kingdom
Kieran Hicks
University of Lincoln, Lincoln, Lincolnshire, United Kingdom
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3501867

動画
Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games
要旨

Integrating fabrication activities into existing video games provides opportunities for players to construct objects from their gameplay and bring the digital content into the physical world. In our prior work, we outlined a framework and developed a toolkit for integrating fabrication activities within existing digital games. Insights from our prior study highlighted the challenge of aligning fabrication mechanics with the existing game mechanics in order to strengthen the player aesthetics. In this paper, we address this challenge and build on our prior work by using a modified Mechanics-Dynamics-Aesthetics (f-MDA) framework to analyze the 47 fabrication events from the prior study. We list the new player-object aesthetics that emerge from integrating the existing game mechanics with fabrication mechanics. We identify connections between these emergent player-object aesthetics and the existing game mechanics. We discuss how designers can use this mapping to identify potential game mechanics for integrating with fabrication activities.

著者
Dishita G. Turakhia
MIT CSAIL, Cambridge, Massachusetts, United States
Stefanie Mueller
MIT CSAIL, Cambridge, Massachusetts, United States
Kayla DesPortes
New York University, New York, New York, United States
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3517721

動画
I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback
要旨

Outcome and elaborative feedback in games can scaffold learners to recognise errors and apply corrective strategies. However, there is little evidence that indicates how children process such feedback. Using an active intervention approach, this study empirically evaluated how three groups of primary-aged children with different profiles—novice readers, children with reading difficulties, and children learning English as a foreign language—attended to, understood, and acted upon feedback within a digital literacy game. Children’s gameplay and verbalisations across groups were compared through systematic video analysis. Our findings demonstrate that all readers benefited from visual, non-verbal outcome feedback, which supported accurate interpretations of their performance, but groups attended to it differentially. Older children noticed auditory, verbal elaborative feedback more than novice readers, but all children struggled to understand it, instead relying on implicit knowledge to correct future responses. We conclude by highlighting several contributions to games-based learning research, game design, and pedagogical practice.

著者
Andrea Gauthier
Institute of Education, London, United Kingdom
Laura Benton
University College London, London, United Kingdom
Leona Bunting
University of Gothenburg, Gothenburg, Sweden
Elisabeth Herbert
UCL, London, United Kingdom
Emma Sumner
UCL, London, United Kingdom
Manolis Mavrikis
UCL Knowledge Lab, London, United Kingdom
Andrea Revesz
University College London, London, United Kingdom
Asimina Vasalou
University College London, London, United Kingdom
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3517480

動画