Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games

要旨

Movement-based video games can provide engaging play experiences, and also have the potential to encourage physical activity. However, existing design guidelines for such games overwhelmingly focus on non-disabled players. Here, we explore wheelchair users’ perspectives on movement-based games as an enjoyable play activity. We created eight game concepts as discussion points for semi-structured interviews (N=6) with wheelchair users, and used Interpretative Phenomenological Analysis to understand their perspectives on physical activity and play. Themes focus on independent access, challenges in social settings, and the need for comprehensive adaptation. We also conducted an online survey (N=21) using the same game concepts, and thematic analysis highlighted the importance of adequate challenge, and considerations around multiplayer experiences. Based on these findings, we re-contextualize and expand guidelines for movement-based games previously established by Mueller and Isbister to include disabled players, and suggest design strategies that take into account their perspectives on play.

受賞
Best Paper
著者
Liam Mason
University of lincoln, LINCOLN, United Kingdom
Kathrin Gerling
KU Leuven, Leuven, Belgium
Patrick Dickinson
University of Lincoln, Lincoln, United Kingdom
Jussi Holopainen
University of Lincoln, Lincoln, United Kingdom
Lisa Jacobs
University of Lincoln, Lincoln, United Kingdom
Kieran Hicks
University of Lincoln, Lincoln, Lincolnshire, United Kingdom
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3501867

動画

会議: CHI 2022

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2022.acm.org/)

セッション: Games affect Players and Players affect Games

New Orleans Theater C
4 件の発表
2022-05-03 18:00:00
2022-05-03 19:15:00