Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games

要旨

Integrating fabrication activities into existing video games provides opportunities for players to construct objects from their gameplay and bring the digital content into the physical world. In our prior work, we outlined a framework and developed a toolkit for integrating fabrication activities within existing digital games. Insights from our prior study highlighted the challenge of aligning fabrication mechanics with the existing game mechanics in order to strengthen the player aesthetics. In this paper, we address this challenge and build on our prior work by using a modified Mechanics-Dynamics-Aesthetics (f-MDA) framework to analyze the 47 fabrication events from the prior study. We list the new player-object aesthetics that emerge from integrating the existing game mechanics with fabrication mechanics. We identify connections between these emergent player-object aesthetics and the existing game mechanics. We discuss how designers can use this mapping to identify potential game mechanics for integrating with fabrication activities.

著者
Dishita G. Turakhia
MIT CSAIL, Cambridge, Massachusetts, United States
Stefanie Mueller
MIT CSAIL, Cambridge, Massachusetts, United States
Kayla DesPortes
New York University, New York, New York, United States
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3517721

動画

会議: CHI 2022

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2022.acm.org/)

セッション: Games affect Players and Players affect Games

New Orleans Theater C
4 件の発表
2022-05-03 18:00:00
2022-05-03 19:15:00