I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback

要旨

Outcome and elaborative feedback in games can scaffold learners to recognise errors and apply corrective strategies. However, there is little evidence that indicates how children process such feedback. Using an active intervention approach, this study empirically evaluated how three groups of primary-aged children with different profiles—novice readers, children with reading difficulties, and children learning English as a foreign language—attended to, understood, and acted upon feedback within a digital literacy game. Children’s gameplay and verbalisations across groups were compared through systematic video analysis. Our findings demonstrate that all readers benefited from visual, non-verbal outcome feedback, which supported accurate interpretations of their performance, but groups attended to it differentially. Older children noticed auditory, verbal elaborative feedback more than novice readers, but all children struggled to understand it, instead relying on implicit knowledge to correct future responses. We conclude by highlighting several contributions to games-based learning research, game design, and pedagogical practice.

著者
Andrea Gauthier
Institute of Education, London, United Kingdom
Laura Benton
University College London, London, United Kingdom
Leona Bunting
University of Gothenburg, Gothenburg, Sweden
Elisabeth Herbert
UCL, London, United Kingdom
Emma Sumner
UCL, London, United Kingdom
Manolis Mavrikis
UCL Knowledge Lab, London, United Kingdom
Andrea Revesz
University College London, London, United Kingdom
Asimina Vasalou
University College London, London, United Kingdom
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3517480

動画

会議: CHI 2022

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2022.acm.org/)

セッション: Games affect Players and Players affect Games

New Orleans Theater C
4 件の発表
2022-05-03 18:00:00
2022-05-03 19:15:00