Video for Learning

会議の名前
CHI 2022
Does Dynamically Drawn Text Improve Learning? Investigating the Effect of Text Presentation Styles in Video Learning
要旨

Dynamically drawn content (e.g., handwritten text) in learning videos is believed to improve users’ engagement and learning over static powerpoint-based ones. However, evidence from existing literature is inconclusive. With the emergence of Optical Head-Mounted Displays (OHMDs), recent work has shown that video learning can be adapted for on-the-go scenarios. To better understand the role of dynamic drawing, we decoupled dynamically drawn text into two factors (font style and motion of appearance) and studied their impact on learning performance under two usage scenarios (while seated with desktop and walking with OHMD). We found that although letter-traced text was more engaging for some users, most preferred learning with typeface text that displayed the entire word at once and achieved better recall (46.7% higher), regardless of the usage scenarios. Insights learned from the studies can better inform designers on how to present text in videos for ubiquitous access.

著者
Ashwin Ram
National University of Singapore, Singapore, Singapore
Shengdong Zhao
National University of Singapore, Singapore, Singapore
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3517499

動画
Visualizing Instructions for Physical Training: Exploring Visual Cues to Support Movement Learning from Instructional Videos
要旨

Instructional videos for physical training have gained popularity in recent years among sport and fitness practitioners, due to the proliferation of affordable and ubiquitous forms of online training. Yet, learning movement this way poses challenges: lack of feedback and personalised instructions, and having to rely on personal imitation capacity to learn movements. We address some of these challenges by exploring visual cues’ potential to help people imitate movements from instructional videos. With a Research through Design approach, focused on strength training, we augmented an instructional video with different sets of visual cues: directional cues, body highlights, and metaphorical visualizations. We tested each set with ten practitioners over three recorded sessions, with follow-up interviews. Through thematic analysis, we derived insights on the effect of each set of cues for supporting movement learning. Finally, we generated design takeaways to inform future HCI work on visual cues for instructional training videos.

著者
Alessandra Semeraro
Uppsala University, Uppsala, Sweden
Laia Turmo Vidal
Uppsala University, Uppsala, Sweden
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3517735

動画
immersivePOV: Filming How-To Videos with a Head-Mounted 360° Action Camera
要旨

How-to videos are often shot using camera angles that may not be optimal for learning motor tasks, with a prevalent use of third-person perspective. We present \textit{immersivePOV}, an approach to film how-to videos from an immersive first-person perspective using a head-mounted 360° action camera. immersivePOV how-to videos can be viewed in a Virtual Reality headset, giving the viewer an eye-level viewpoint with three Degrees of Freedom. We evaluated our approach with two everyday motor tasks against a baseline first-person perspective and a third-person perspective. In a between-subjects study, participants were assigned to watch the task videos and then replicate the tasks. Results suggest that immersivePOV reduced perceived cognitive load and facilitated task learning. We discuss how immersivePOV can also streamline the video production process for content creators. Altogether, we conclude that immersivePOV is an effective approach to film how-to videos for learners and content creators alike.

受賞
Honorable Mention
著者
Kevin Huang
University of Toronto, Toronto, Ontario, Canada
Jiannan Li
University of Toronto, Toronto, Ontario, Canada
Mauricio Sousa
University of Toronto, Toronto, Ontario, Canada
Tovi Grossman
University of Toronto, Toronto, Ontario, Canada
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3517468

動画
Mobile-Friendly Content Design for MOOCs: Challenges, Requirements, and Design Opportunities
要旨

Most video-based learning content is designed for desktops without considering mobile environments. We (1) investigate the gap between mobile learners’ challenges and video engineers’ considerations using mixed methods and (2) provide design guidelines for creating mobile-friendly MOOC videos. To uncover learners’ challenges, we conducted a survey (n=134) and interviews (n=21), and evaluated the mobile adequacy of current MOOCs by analyzing 41,722 video frames from 101 video lectures. Interview results revealed low readability and situationally-induced impairments as major challenges. The content analysis showed a low guideline compliance rate for key design factors. We then interviewed 11 video production engineers to investigate design factors they mainly consider. The engineers mainly focus on the size and amount of content while lacking consideration for color, complex images, and situationally-induced impairments. Finally, we present and validate guidelines for designing mobile-friendly MOOCs, such as providing adaptive and customizable visual design and context-aware accessibility support.

受賞
Best Paper
著者
Jeongyeon Kim
KAIST, Daejeon, Korea, Republic of
Yubin Choi
KAIST, Daejeon, Korea, Republic of
Meng Xia
KAIST, Daejeon, Korea, Republic of
Juho Kim
KAIST, Daejeon, Korea, Republic of
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3502054

動画