Wearables, Tangibles, and Fabrics

[C] Paper Room 10, 2021-05-11 09:00:00~2021-05-11 11:00:00 / [A] Paper Room 10, 2021-05-10 17:00:00~2021-05-10 19:00:00 / [B] Paper Room 10, 2021-05-11 01:00:00~2021-05-11 03:00:00

会議の名前
CHI 2021
Personal Jacquard Weaving
要旨

We present an inexpensive tabletop loom that offers fully computational patterning while maintaining the flexibility of handweaving. Our loom can be assembled for under US\$200 with 3D printed parts, and it can be controlled straightforwardly over USB. Our loom is explicitly a \emph{hand} loom: that is, a weaver is required to operate the weaving process and may mediate row-by-row patterning and material specifics like yarn tension. This approach combines the flexibility of fully analog handweaving with the computational affordances of digital fabrication: it enables the incorporation of special techniques and materials, as well as allowing for the possibility of computational and creative interventions in the weaving process itself -- for skill-building, for interactive design, or for creative reflection. We describe the mechanical and electronic implementation of our loom and show examples of its use for personal fabrication.

著者
Lea Albaugh
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
James McCann
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Lining Yao
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Scott E. Hudson
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
DOI

10.1145/3411764.3445750

論文URL

https://doi.org/10.1145/3411764.3445750

動画
Engineering Multifunctional Spacer Fabrics Through Machine Knitting
要旨

Machine knitting is an increasingly accessible fabrication technology for producing custom soft goods. However, recent machine knitting research has focused on knit shaping, or on adapting hand-knitting patterns. We explore a capability unique to machine knitting: producing multilayer spacer fabrics. These fabrics consist of two face layers connected by a monofilament filler yarn which gives the structure stiffness and volume. We show how to vary knit patterning and yarn parameters in spacer fabrics to produce tactile materials with embedded functionality for forming soft actuated mechanisms and sensors with tunable density, stiffness, material bias, and bristle properties. These soft mechanisms can be rapidly produced on a computationally-controlled v-bed knitting machine and integrated directly into soft objects.

受賞
Honorable Mention
著者
Lea Albaugh
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
James McCann
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Scott E. Hudson
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Lining Yao
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
DOI

10.1145/3411764.3445564

論文URL

https://doi.org/10.1145/3411764.3445564

動画
TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing
要旨

In this paper, we present TexYZ, a method for rapid and effortless manufacturing of textile mutual capacitive sensors using a commodity embroidery machine. We use enameled wire as a bobbin thread to yield textile capacitors with high quality and consistency. As a consequence, we are able to leverage the precision and expressiveness of projected mutual capacitance for textile electronics, even when size is limited. Harnessing the assets of machine embroidery, we implement and analyze five distinct electrode patterns, examine the resulting electrical features with respect to geometrical attributes, and demonstrate the feasibility of two promising candidates for small-scale matrix layouts. The resulting sensor patches are further evaluated in terms of capacitance homogeneity, signal-to-noise ratio, sensing range, and washability. Finally, we demonstrate two use case scenarios, primarily focusing on continuous input with up to three degrees-of-freedom.

受賞
Honorable Mention
著者
Roland Aigner
University of Applied Sciences Upper Austria, Hagenberg, Austria
Andreas Pointner
University of Applied Sciences Upper Austria, Hagenberg, Austria
Thomas Preindl
University of Applied Sciences Upper Austria, Hagenberg, Austria
Rainer Danner
University of Applied Sciences Upper Austria, Hagenberg, Austria
Michael Haller
University of Applied Sciences Upper Austria, Hagenberg, Austria
DOI

10.1145/3411764.3445479

論文URL

https://doi.org/10.1145/3411764.3445479

動画
PatchProv: Supporting Improvisational Design Practices for Modern Quilting
要旨

The craft of improvisational quilting involves working without the use of a predefined pattern. Design decisions are made "in the fabric," with design experimentation tightly interleaved with the creation of the final artifact. To investigate how this type of design process can be supported, and to address challenges faced by practitioners, this paper presents PatchProv, a system for supporting improvisational quilt design. Based on a review of popular books on improvisational quilting, a set of design principles and key challenges to improvisational quilt design were identified, and PatchProv was developed to support the unique aspects of this process. An evaluation with a small group of quilters showed enthusiasm for the approach and revealed further possibilities for how computational tools can support improvisational quilting and improvisational design practices more broadly.

著者
Mackenzie Leake
Chatham Labs, Toronto, Ontario, Canada
Frances Lai
Chatham Labs, Toronto, Ontario, Canada
Tovi Grossman
University of Toronto, Toronto, Ontario, Canada
Daniel Wigdor
Chatham Labs, Toronto, Ontario, Canada
Ben Lafreniere
Chatham Labs, Toronto, Ontario, Canada
DOI

10.1145/3411764.3445601

論文URL

https://doi.org/10.1145/3411764.3445601

動画
BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion
要旨

We present BezelGlide, a novel suite of bezel interaction techniques, designed to minimize screen occlusion and `fat finger' effects, when interacting with common graphs on smartwatches. To explore the design of BezelGlide, we conducted two user studies. First, we quantified the amount of screen occlusion experienced when interacting with the smartwatch bezel. Next, we designed two techniques that involve gliding the finger along the smartwatch bezel for graph interaction. Full BezelGlide (FBG) and Partial BezelGlide (PBG), use the full or a portion of the bezel, respectively, to reduce screen occlusion while scanning a line chart for data. In the common value detection task, we find that PBG outperforms FBG and Shift, a touchscreen occlusion-free technique, both quantitatively and subjectively, also while mobile. We finally illustrate the generalizability potential of PBG to interact with common graph types making it a valuable interaction technique for smartwatch users.

著者
Ali Neshati
University of Manitoba, Winnipeg, Manitoba, Canada
Bradley Rey
University of Manitoba, Winnipeg, Manitoba, Canada
Ahmed Shariff Mohommed Faleel
University of Manitoba, Winnipeg, Manitoba, Canada
Sandra Bardot
University of Manitoba, Winnipeg, Manitoba, Canada
Celine Latulipe
University of Manitoba, Winnipeg, Manitoba, Canada
Pourang Irani
University of Manitoba, Winnipeg, Manitoba, Canada
DOI

10.1145/3411764.3445201

論文URL

https://doi.org/10.1145/3411764.3445201

動画
Stereo-Smell via Electrical Trigeminal Stimulation
要旨

We propose a novel type of olfactory device that creates a stereo-smell experience, i.e., directional information about the location of an odor, by rendering the readings of external odor sensors as trigeminal sensations using electrical stimulation of the user’s nasal septum. The key is that the sensations from the trigeminal nerve, which arise from nerve-endings in the nose, are perceptually fused with those of the olfactory bulb (the brain region that senses smells). As such, we propose that electrically stimulating the trigeminal nerve is an ideal candidate for stereo-smell augmentation/substitution that, unlike other approaches, does not require implanted electrodes in the olfactory bulb. To realize this, we engineered a self-contained device that users wear across their nasal septum. Our device outputs by stimulating the user’s trigeminal nerve using electrical impulses with variable pulse-widths; and it inputs by sensing the user’s inhalations using a photoreflector. It measures 10x23 mm and communicates with external gas sensors using Bluetooth. In our user study, we found the key electrical waveform parameters that enable users to feel an odor’s intensity (absolute electric charge) and direction (phase order and net charge). In our second study, we demonstrated that participants were able to localize a virtual smell source in the room by using our prototype without any previous training. Using these insights, our device enables expressive trigeminal sensations and could function as an assistive device for people with anosmia, who are unable to smell.

著者
Jas Brooks
University of Chicago, Chicago, Illinois, United States
Shan-Yuan Teng
University of Chicago, Chicago, Illinois, United States
Jingxuan Wen
University of Chicago, Chicago, Illinois, United States
Romain Nith
University of Chicago, Chicago, Illinois, United States
Jun Nishida
University of Chicago, Chicago, Illinois, United States
Pedro Lopes
University of Chicago, Chicago, Illinois, United States
DOI

10.1145/3411764.3445300

論文URL

https://doi.org/10.1145/3411764.3445300

動画
HulaMove: Using Commodity IMU for Waist Interaction
要旨

We present HulaMove, a novel interaction technique that leverages the movement of the waist as a new eyes-free and hands-free input method for both the physical world and the virtual world. We first conducted a user study (N=12) to understand users’ ability to control their waist. We found that users could easily discriminate eight shifting directions and two rotating orientations, and quickly confirm actions by returning to the original position (quick return). We developed a design space with eight gestures for waist interaction based on the results and implemented an IMU-based real-time system. Using a hierarchical machine learning model, our system could recognize waist gestures at an accuracy of 97.5%. Finally, we conducted a second user study (N=12) for usability testing in both real-world scenarios and virtual reality settings. Our usability study indicated that HulaMove significantly reduced interaction time by 41.8% compared to a touch screen method, and greatly improved users’ sense of presence in the virtual world. This novel technique provides an additional input method when users’ eyes or hands are busy, accelerates users’ daily operations, and augments their immersive experience in the virtual world.

著者
Xuhai Xu
University of Washington, Seattle, Washington, United States
Jiahao Li
University of Washington, Seattle, Washington, United States
Tianyi Yuan
Department of Industrial Engineering, Beijing, China
Liang He
University of Washington, Seattle, Washington, United States
Xin Liu
University of Washington, Seattle, Washington, United States
Yukang Yan
Tsinghua University, Beijing, China
Yuntao Wang
Tsinghua University, Beijing, China
Yuanchun Shi
Tsinghua University, Beijing, China
Jennifer Mankoff
University of Washington, Seattle, Washington, United States
Anind K. Dey
University of Washington, Seattle, Washington, United States
DOI

10.1145/3411764.3445182

論文URL

https://doi.org/10.1145/3411764.3445182

動画
BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces
要旨

In traditional body-art, designs are adjusted to the body as they are applied, enabling creative improvisation and exploration. Conventional design and fabrication methods of epidermal interfaces, however, separate these steps. With BodyStylus we present the first computer-assisted approach for on-skin design and fabrication of epidermal interfaces. Inspired by traditional techniques, we propose a hand-held tool that augments freehand inking with digital support: projected in-situ guidance assists creating valid on-body circuits and aesthetic ornaments that align with the human bodyscape, while pro-active switching between inking and non-inking creates error preventing constraints. We contribute BodyStylus' design rationale and interaction concept along with an interactive prototype that uses self-sintering conductive ink. Results of two focus group explorations showed that guidance was more appreciated by artists, while constraints appeared more useful to engineers, and that working on the body inspired critical reflection on the relationship between bodyscape, interaction, and designs.

著者
Narjes Pourjafarian
Saarland University, Saarland Informatics Campus, Saarbrücken, Germany
Marion Koelle
Saarland Informatics Campus, Saarbrücken, Germany
Bruno Fruchard
Saarland Informatics Campus, Saarbrücken, Germany
Sahar Mavali
Saarland University, Saarland Informatics Campus, Saarbrücken, Germany
Konstantin Klamka
Technische Universität Dresden, Dresden, Germany
Daniel Groeger
Saarland University, Saarland Informatics Campus, Saarbrücken, Germany
Paul Strohmeier
Saarland University, Saarbrücken, Germany
Jürgen Steimle
Saarland University, Saarland Informatics Campus, Saarbrücken, Germany
DOI

10.1145/3411764.3445475

論文URL

https://doi.org/10.1145/3411764.3445475

動画
NFCSense: Data-Defined Rich-ID Motion Sensing for Fluent Tangible Interaction Using a Commodity NFC Reader
要旨

This paper presents NFCSense, a data-defined rich-ID motion sensing technique for fluent tangible interaction design by using commodity near-field communication (NFC) tags and a single NFC tag reader. An NFC reader can reliably recognize the presence of an NFC tag at a high read rate (~300 reads/s) with low latency, but such high-speed reading has rarely been exploited because the reader may not effectively resolve collisions of multiple tags. Therefore, its human–computer interface applications have been typically limited to a discrete, hands-on interaction style using one tag at a time. In this work, we realized fluent, hands-off, and multi-tag tangible interactions by leveraging gravity and anti-collision physical constraints, which support effortless user input and maximize throughput. Furthermore, our system provides hot-swappable interactivity that enables smooth transitions throughout extended use. Based on the design parameters explored through a series of studies, we present a design space with proof-of-concept implementations in various applications.

著者
Rong-Hao Liang
Eindhoven University of Technology, Eindhoven, Netherlands
Zengrong Guo
Eindhoven University of Technology, Eindhoven, Netherlands
DOI

10.1145/3411764.3445214

論文URL

https://doi.org/10.1145/3411764.3445214

動画
Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions
要旨

This research investigates the design space of combining touchscreens with passive rich-ID building block systems to support the physical construction of contexts in touchscreen interactions. With two proof-of-concept systems, RFIPillars and RFITiles, we explore various schemes for using tangible inputs for context enrichment in touchscreen interactions. Instead of incorporating an electronic touchscreen module that requires per-module maintenance, this work intentionally makes each tangible object passive. We explore rear-projection solutions to integrate touchscreen interactions into these passive building blocks with capacitive touch sensing techniques and deliberate physical forgiving to retain the merits of being both batteryless and wireless. The presented research artifacts embody the interaction designs and elucidate scalability challenges in integrating touchscreen interactions into this emerging tangible user interface.

著者
Chin-Yuan Lu
Communication and Multimedia Lab, Taipei, Taiwan
Han-Wei Hsieh
Communication and Multimedia Lab, Taipei, Taiwan
Rong-Hao Liang
Eindhoven University of Technology, Eindhoven, Netherlands
Chi-Jung Lee
National Taiwan University, Taipei, Taiwan
Ling-Chien Yang
National Taiwan University, Taipei, Taiwan
Mengru Xue
Eindhoven University of Technology, Eindhoven, Netherlands
Jr-Ling Guo
National Taiwan University, Taipei, Taiwan
Meng-Ju Hsieh
National Taiwan University, Taipei, Taiwan
Bing-Yu Chen
National Taiwan University, Taipei, Taiwan
DOI

10.1145/3411764.3445722

論文URL

https://doi.org/10.1145/3411764.3445722

動画
TUI as Social Entity: a Study of Joint-actuation and Turn-taking-actuation in Actuated-interfaces
要旨

We present an actuated-interface that is not only a tangible interface but also an autonomous object, designed as an independent entity that takes a similar role to the user's role in an anagram word game. We highlight two leading interaction paradigms: Turn-taking-actuation and Joint-actuation, and evaluate both in a qualitative interaction study with the autonomous actuated-interface. Our findings reveal that all participants perceived the interaction as a social experience. The different interaction paradigms led to different interpretations: Turn-taking-actuation was interpreted as a competitive experience, while Joint-actuation was interpreted as a collaborative experience. The interaction paradigms also influenced the intensity of emotions and perception of control, with Joint-actuation leading to more intense emotions and higher sensitivity to control in the interaction. To conclude, our findings show that it is possible to design an actuated-interface that users perceive both as a tangible interface and as a social entity with its own intent.

著者
Oren Zuckerman
The Interdisciplinary Center (IDC) Herzliya, Herzliya, Israel
Ofir Sadka
The Interdisciplinary Center (IDC) Herzlyia, Herzliya, Israel
Ron Gissin
The Interdisciplinary Center (IDC) Herzlyia, Herzliya, Israel
Hadas Erel
The Interdisciplinary Center (IDC) Herzlyia, Herzliya, Israel
DOI

10.1145/3411764.3445468

論文URL

https://doi.org/10.1145/3411764.3445468

動画
Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You
要旨

Emotional contagion is a phenomenon in which one's emotions are transmitted among individuals unconsciously by observing others' emotional expressions. In this paper, we propose a method for mediating people's emotions by triggering emotional contagion through artificial bodily changes such as pseudo tears. We focused on shedding tears because of the link to several emotions besides sadness. In addition, it is expected that shedding tears would induce emotional contagion because it is observable by others. We designed an eyeglasses-style wearable device, Teardrop glasses, that release water drops near the wearer's eyes. The drops flow down the cheeks and emulate real tears. The study revealed that artificial crying with pseudo tears increased sadness among both wearers and those observing them. Moreover, artificial crying attenuated happiness and positive feelings in observers. Our findings show that actual bodily changes are not necessary for inducing emotional contagion as artificial bodily changes are also sufficient.

著者
Shigeo Yoshida
The University of Tokyo, Tokyo, Japan
Takuji Narumi
the University of Tokyo, Tokyo, Japan
Tomohiro Tanikawa
the University of Tokyo, Tokyo, Japan
Hideaki Kuzuoka
The University of Tokyo, Bunkyo-ku, Tokyo, Japan
Michitaka Hirose
The University of Tokyo, Tokyo, Japan
DOI

10.1145/3411764.3445741

論文URL

https://doi.org/10.1145/3411764.3445741

動画
LightTouch Gadgets: Extending Interactions on Capacitive Touchscreens by Converting Light Emission to Touch Inputs
要旨

We present LightTouch, a 3D-printed passive gadget to enhance touch interactions on unmodified capacitive touchscreens. The LightTouch gadgets simulate finger operations such as tapping, swiping, and multi-touch gestures by means of conductive materials and light-dependent resistors (LDR) embedded in the object. The touchscreen emits visible light and the LDR senses the level of this light, which changes its resistance value. By controlling the screen brightness, it intentionally connects or disconnects the path between the GND and the touchscreen, thus allowing the touch inputs to be controlled. In contrast to conventional physical extensions for touchscreens, our technique requires neither continuous finger contact on the conductive part nor the use of batteries. As such, it opens up new possibilities for touchscreen interactions beyond the simple automation of touch inputs, such as establishing a communication channel between devices, enhancing the trackability of tangibles, and inter-application operations.

著者
Kaori Ikematsu
Yahoo Japan Corporation, Tokyo, Japan
Kunihiro Kato
Tokyo University of Technology, Tokyo, Japan
Yoshihiro Kawahara
The University of Tokyo, Tokyo, Japan
DOI

10.1145/3411764.3445581

論文URL

https://doi.org/10.1145/3411764.3445581

動画
ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys
要旨

Emerging research has demonstrated the viability of on-textile actuation mechanisms; however, an easily customizable and versatile on-cloth actuation mechanism is yet to be explored. In this paper, we present ClothTiles along with its rapid fabrication technique that enables actuation of clothes. ClothTiles leverage flexible 3D-printing and Shape-Memory Alloys (SMAs) alongside new parametric actuation designs. We validate the concept of fabric actuation using a base element and then systematically explore methods of aggregating, scaling, and orienting prospects for extended actuation in garments. A user study demonstrated that our technique enables multiple actuation types applied across a variety of clothes. Users identified both aesthetic and functional applications of ClothTiles. We conclude with a number of insights for the Do-It-Yourself community on how to employ 3D-printing with SMAs to enable actuation on clothes.

著者
Sachith Muthukumarana
The University of Auckland, Auckland, New Zealand
Moritz Alexander. Messerschmidt
Auckland Bioengineering Institute, The University of Auckland, Auckland, New Zealand
Denys J.C.. Matthies
Technical University of Applied Sciences Lübeck, Lübeck, Germany
Jürgen Steimle
Saarland University, Saarland Informatics Campus, Saarbrücken, Germany
Philipp M.. Scholl
The University of Auckland, Auckland, New Zealand
Suranga Nanayakkara
Auckland Bioengineering Institute, The University of Auckland, Auckland, New Zealand
DOI

10.1145/3411764.3445613

論文URL

https://doi.org/10.1145/3411764.3445613

動画