HulaMove: Using Commodity IMU for Waist Interaction

要旨

We present HulaMove, a novel interaction technique that leverages the movement of the waist as a new eyes-free and hands-free input method for both the physical world and the virtual world. We first conducted a user study (N=12) to understand users’ ability to control their waist. We found that users could easily discriminate eight shifting directions and two rotating orientations, and quickly confirm actions by returning to the original position (quick return). We developed a design space with eight gestures for waist interaction based on the results and implemented an IMU-based real-time system. Using a hierarchical machine learning model, our system could recognize waist gestures at an accuracy of 97.5%. Finally, we conducted a second user study (N=12) for usability testing in both real-world scenarios and virtual reality settings. Our usability study indicated that HulaMove significantly reduced interaction time by 41.8% compared to a touch screen method, and greatly improved users’ sense of presence in the virtual world. This novel technique provides an additional input method when users’ eyes or hands are busy, accelerates users’ daily operations, and augments their immersive experience in the virtual world.

著者
Xuhai Xu
University of Washington, Seattle, Washington, United States
Jiahao Li
University of Washington, Seattle, Washington, United States
Tianyi Yuan
Department of Industrial Engineering, Beijing, China
Liang He
University of Washington, Seattle, Washington, United States
Xin Liu
University of Washington, Seattle, Washington, United States
Yukang Yan
Tsinghua University, Beijing, China
Yuntao Wang
Tsinghua University, Beijing, China
Yuanchun Shi
Tsinghua University, Beijing, China
Jennifer Mankoff
University of Washington, Seattle, Washington, United States
Anind K. Dey
University of Washington, Seattle, Washington, United States
DOI

10.1145/3411764.3445182

論文URL

https://doi.org/10.1145/3411764.3445182

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: Wearables, Tangibles, and Fabrics

[C] Paper Room 10, 2021-05-11 09:00:00~2021-05-11 11:00:00 / [A] Paper Room 10, 2021-05-10 17:00:00~2021-05-10 19:00:00 / [B] Paper Room 10, 2021-05-11 01:00:00~2021-05-11 03:00:00
Paper Room 10
14 件の発表
2021-05-11 09:00:00
2021-05-11 11:00:00
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