Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape

要旨

Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay. While a growing body of research explores XR exergames, no previous review has structured this rapidly expanding research landscape. We conducted a scoping review of the current state of XR exergame research to (i) provide a structured overview, (ii) highlight trends, and (iii) uncover knowledge gaps. After identifying 1318 papers in human-computer interaction and medical databases, we ultimately included 186 papers in our analysis. We provide a quantitative and qualitative summary of XR exergame research, showing current trends and potential future considerations. Finally, we provide a taxonomy of XR exergames to help future design and methodological investigation and reporting.

著者
Sukran Karaosmanoglu
Universität Hamburg, Hamburg, Germany
Sebastian Cmentowski
University of Waterloo, Waterloo, Ontario, Canada
Lennart E.. Nacke
University of Waterloo, Waterloo, Ontario, Canada
Frank Steinicke
Universität Hamburg, Hamburg, Germany
論文URL

doi.org/10.1145/3613904.3642124

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Exercising and Sports

314
5 件の発表
2024-05-15 20:00:00
2024-05-15 21:20:00