Exercising and Sports

会議の名前
CHI 2024
Exploring Opportunities for Augmenting Homes to Support Exercising
要旨

Although exercising at home has benefits, it is not always engaging or motivating. Augmented Reality (AR) head-mounted displays (HMDs) offer the potential to make in-home exercising and exergaming more inclusive and immersive, but there is limited research investigating how such systems can be designed. We employed a participatory design approach involving semi-structured interviews to investigate how homes can be augmented to facilitate exercising experiences. We developed 10 recommendations for developing home-based exercising experiences using AR HMDs. Our results further contribute to the existing body of research on the use of AR for exercising, home applications, and everyday objects by presenting the first foundational study investigating the wide range of exercises that can be supported through AR HMDs in home environments and the different ways home elements may support these exercises, and laying the groundwork for future work developing home-based exergaming through AR HMDs to increase people's physical activity levels.

著者
Michelle Adiwangsa
Australian National University, Canberra, Australian Capital Territory, Australia
Penny Sweetser
ANU, Canberra, ACT, Australia
Duncan Stevenson
The Australian National University, Canberra, ACT, Australia
Hanna Suominen
The Australian National University, Canbera, ACT, Australia
Mingze Xi
CSIRO, Canberra, ACT, Australia
論文URL

https://doi.org/10.1145/3613904.3641897

動画
Grand Challenges in SportsHCI
要旨

The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design to support a physically active human being. Despite growing interest and dissemination of SportsHCI literature over the past years, many publications still focus on solving specific problems in a given sport. We believe in the benefit of generating fundamental knowledge for SportsHCI more broadly to advance the field as a whole. To achieve this, we aim to identify the grand challenges in SportsHCI, which can help researchers and practitioners in developing a future research agenda. Hence, this paper presents a set of grand challenges identified in a five-day workshop with 22 experts who have previously researched, designed, and deployed SportsHCI systems. Addressing these challenges will drive transformative advancements in SportsHCI, fostering better athlete performance, athlete-coach relationships, spectator engagement, but also immersive experiences for recreational sports or exercise motivation, and ultimately, improve human well-being.

著者
Don Samitha Elvitigala
Monash University, Melbourne, Australia
Armağan Karahanoğlu
University of Twente, Enschede, Netherlands
Andrii Matviienko
KTH Royal Institute of Technology, Stockholm, Sweden
Laia Turmo Vidal
Universidad Carlos III de Madrid, Madrid, Spain
Dees Postma
University of Twente, Enschede, Netherlands
Michael D. Jones
Brigham Young U., Provo, Utah, United States
Maria F.. Montoya
Monash University, Melbourne, VIC, Australia
Daniel Harrison
Northumbria University, Newcastle upon Tyne, United Kingdom
Lars Elbæk
University of Southern Denmark, Odense, Denmark
Florian Daiber
DFKI, Saarland Informatics Campus, Saarbrücken, Germany
Lisa Anneke. Burr
University of Salzburg, Salzburg, Austria
Rakesh Patibanda
Monash University, Melbourne, VIC, Australia
Paolo Buono
University of Bari Aldo Moro, Bari, Italy
Perttu Hämäläinen
Aalto University, Espoo, Finland
Robby van Delden
University of Twente, Enschede, Netherlands
Regina Bernhaupt
Eindhoven University of Technology, Eindhoven, Netherlands
Xipei Ren
Beijing Institute of Technology, Beijing, China
Vincent van Rheden
University of Salzburg, Salzburg, Austria
Fabio Zambetta
RMIT University, Melbourne, Victoria, Australia
Elise van den Hoven
University of Technology Sydney, Sydney, NSW, Australia
Carine Lallemand
Eindhoven University of Technology, Eindhoven, Netherlands
Dennis Reidsma
University of Twente, Enschede, Netherlands
Florian ‘Floyd’. Mueller
Monash University, Melbourne, VIC, Australia
論文URL

https://doi.org/10.1145/3613904.3642050

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Enhancing Home Exercise Experiences with Video Motion-Tracking for Automatic Display Height Adjustment
要旨

The increasing demand for home fitness solutions underscores the need for interactive displays that enhance user experiences. This study introduces a technology that autonomously adjusts display height using the skeletal information of demonstrators from videos, catering to home fitness needs. A user study involving thirty participants compared fixed height, manual adjustment, and automatic adjustment conditions. Head flexion angles and NASA-TLX survey responses were used for evaluation. Results showed a significant reduction in head flexion angles with automatic adjustment, promoting proper spinal alignment. NASA-TLX responses indicated lower mental, effort, and frustration ratings, along with improved performance and perceived support in the automatic adjustment condition compared to other conditions. These findings confirm that motion-based height adjustment improves posture and enhances the overall interactive experience. This research demonstrates the feasibility of integrating responsive ergonomics into interactive displays and suggests the importance of further personalization, conducting diverse user studies, and refining algorithms to fully leverage the potential of this technology.

著者
Xinyu Chen
Ningbo University, Ningbo, China
Yuqi Li
Ningbo University, Ningbo, China
Jintao Chen
Loctek Ergonomic Technology Corp, Ningbo, China
Jiabao Li
Ningbo University, Ningbo, China
Chong Wang
Ningbo University, Ningbo, China
Pinyan Tang
Ningbo University, Ningbo, China
論文URL

https://doi.org/10.1145/3613904.3642936

動画
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
要旨

Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay. While a growing body of research explores XR exergames, no previous review has structured this rapidly expanding research landscape. We conducted a scoping review of the current state of XR exergame research to (i) provide a structured overview, (ii) highlight trends, and (iii) uncover knowledge gaps. After identifying 1318 papers in human-computer interaction and medical databases, we ultimately included 186 papers in our analysis. We provide a quantitative and qualitative summary of XR exergame research, showing current trends and potential future considerations. Finally, we provide a taxonomy of XR exergames to help future design and methodological investigation and reporting.

著者
Sukran Karaosmanoglu
Universität Hamburg, Hamburg, Germany
Sebastian Cmentowski
University of Waterloo, Waterloo, Ontario, Canada
Lennart E.. Nacke
University of Waterloo, Waterloo, Ontario, Canada
Frank Steinicke
Universität Hamburg, Hamburg, Germany
論文URL

https://doi.org/10.1145/3613904.3642124

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Is it just a score? Understanding Training Load Management Practices Beyond Sports Tracking
要旨

Training Load Management (TLM) is crucial for achieving optimal athletic performance and preventing chronic sports injuries. Current sports trackers provide runners with data to manage their training load. However, little is known about the extent and the way sports trackers are used for TLM. We conducted a survey (N=249) and interviews (N=24) with runners to understand sports tracker use in TLM practices. We found that runners possess some understanding of training load and generally trust their trackers to provide accurate training load-related data. Still, they hesitate to strictly follow trackers’ suggestions in managing their training load, often relying on their intuitions and body signals to determine and adapt training plans. Our findings contribute to SportsHCI research by shedding light on how sports trackers are incorporated into TLM practices and providing implications for developing trackers that better support runners in managing their training load.

受賞
Honorable Mention
著者
Armağan Karahanoğlu
University of Twente, Enschede, Netherlands
Aykut Coşkun
Koc University, İstanbul, Turkey
Dees Postma
University of Twente, Enschede, Netherlands
Bouke Scheltinga
Faculty of Electrical Engineering, Mathematics and Computer Science, Enschede, Netherlands
Ruben Gouveia
University of Twente, Enschede, Netherlands
Dennis Reidsma
University of Twente, Enschede, Netherlands
Jasper Reenalda
University of Twente, Enschede, Netherlands
論文URL

https://doi.org/10.1145/3613904.3642051

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