Microbial Revolt: Redefining biolab tools and practices for more-than-human care ecologies
説明

Recent work in HCI has called for deeper ethical considerations when engaging with more-than-human organisms in design. In this paper, we introduce Microbial Revolt, a provocative method to support reflection on the perspectives of organisms involved in HCI and design practice. By asking participants to consider the reality of a chosen organism in feral and lab environments and to redesign lab tools in order to account for their “non-participation”, we identified the manifestation of key epistemic differences between approaches to care and ecologies in typical design and biology research - as well as the potential for design and HCI to creatively redefine power dynamics in the lab. Further interviews revealed specific challenges and opportunities that designers and HCI researchers face in adapting practices to lab standards, and lab equipment to their practices, calling for a redefinition of tools, spaces and guidance to accommodate phenomenological perspectives and multiple modes of interaction with living organisms.

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PaleoScan: Low-Cost Easy-to-Use High-Volume Fossil Scanning
説明

Fossils are crucial for understanding our natural history and the digitalization of fossils has paved the way for paleontologists to share and study them in greater detail. Yet, many fossil-dense regions, in particular low- and middle-income countries, lack the resources to digitalize their vast collections.

This project reports on a collaboration between paleontologists and computer scientists to design, build, and operate a device that can be deployed in the field for digitizing a collection of thousands of fossils. We introduce PaleoScan, a user-friendly, cost-effective, high-volume scanner designed to expedite the digitization of extensive fossil collections. PaleoScan is a self-contained 3D scanning system consisting of a light and compact mirrorless camera, a microcontroller, a ChArUco calibration board, and user-controlled LEDs. Software and data processing is cloud-based, where the user interacts with the system through a web application.

We deployed PaleoScan in a museum in Brazil with a world-class fossil collection. Our early results reveal its potential to revolutionize the scanning process for fossils.

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Go-Go Biome: Evaluation of a Casual Game for Gut Health Engagement and Reflection
説明

Experts emphasise that maintaining a healthy gut microbial balance requires the public to understand factors beyond diet, such as physical activity, lifestyle, and other real-world influences. Games as experiential systems are known to foster playful engagement and reflection. We propose a novel approach to promoting activity engagement for gut health and its reflection through the design of the Go-Go Biome game. The game simulates the interplay between friendly and unfriendly gut microbes, encouraging real-world activity engagement for gut-microbial balance through interactive visuals, unstructured play mechanics, and reflective design principles. A field study with 14 participants revealed that important facets of our game design led to awareness, playful visualisation, and reflection on factors influencing gut health. Our findings suggest four design lenses– bio-temporality, visceral conversations, wellness comparison, and inner discovery, to aid future playful design explorations to foster gut health engagement and reflection.

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(Re)activate, (Re)direct, (Re)arrange: Exploring the Design Space of Direct Interactions with Flavobacteria
説明

HCI designers increasingly engage in the integration of microbes into artefacts, leveraging their distinct biological affordances for novel interactions. While in many explorations the interaction between humans and microbes is mediated, scholars also highlight the potential of direct interactions, such as visualising mechanical distortions or fostering a sense of relationality with nonhumans through eliciting intimate encounters. Seizing upon this potential, our study delves into the realm of direct interactions involving Flavobacteria, recently introduced as a colour-changing interactive medium in HCI. We present a design space for direct interactions where humans can (re)activate, (re)direct, and (re)arrange Flavobacteria’s colourations, thereby fostering a personal and dynamic interplay between humans and microbes. With our work, we aspire to provide pathways and ignite inspiration among HCI designers to create living artefacts that cultivate active engagement and heightened attentiveness towards microbial worlds and beyond.

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