Understanding Frontline Workers’ and Unhoused Individuals’ Perspectives on AI Used in Homeless Services
説明

Recent years have seen growing adoption of AI-based decision-support systems (ADS) in homeless services, yet we know little about stakeholder desires and concerns surrounding their use. In this work, we aim to understand impacted stakeholders’ perspectives on a deployed ADS that prioritizes scarce housing resources. We employed AI lifecycle comicboarding, an adapted version of the comicboarding method, to elicit stakeholder feedback and design ideas across various components of an AI system’s design. We elicited feedback from county workers who operate the ADS daily, service providers whose work is directly impacted by the ADS, and unhoused individuals in the region. Our participants shared concerns and design suggestions around the AI system’s overall objective, specific model design choices, dataset selection, and use in deployment. Our findings demonstrate that stakeholders, even without AI knowledge, can provide specific and critical feedback on an AI system’s design and deployment, if empowered to do so.

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Stakeholder-Centered AI Design: Co-Designing Worker Tools with Gig Workers through Data Probes
説明

AI technologies continue to advance from digital assistants to assisted decision-making. However, designing AI remains a challenge given its unknown outcomes and uses. One way to expand AI design is by centering stakeholders in the design process. We conduct co-design sessions with gig workers to explore the design of gig worker-centered tools as informed by their driving patterns, decisions, and personal contexts. Using workers' own data as well as city-level data, we create probes---interactive data visuals---that participants explore to surface the well-being and positionalities that shape their work strategies. We describe participant insights and corresponding AI design considerations surfaced from data probes about: 1) workers’ well-being trade-offs and positionality constraints, 2) factors that impact well-being beyond those in the data probes, and 3) instances of unfair algorithmic management. We discuss the implications for designing data probes and using them to elevate worker-centered AI design as well as for worker advocacy.

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When Browsing Gets Cluttered: Exploring and Modeling Interactions of Browsing Clutter, Browsing Habits, and Coping
説明

In this paper, we investigate browsing clutter, which refers to cluttered experiences of users due to buildup of disorganized browser elements and information. We studied what users experience as clutter, what behaviors and factors contribute to the clutter, and what users do when they experience clutter through an interview study (N=16) and an online survey study (N=400). Based on our studies, browsing clutter includes the amount of tabs and windows, content of the web pages and interactive elements, navigation, and search process. We identified sources of browsing clutter from task characteristics, such as importance and complexity, to user habits, such as multitasking and tab closing. To reveal the dynamics of browsing clutter, we modeled how browsing clutter is predicted by specific browsing habits and coping strategies. Our model demonstrates how individual forms of clutter are interrelated and altered by behavior. We discuss how browsing clutter relates to information overload.

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Focused Time Saves Nine: Evaluating Computer-Assisted Protected Time for Hybrid Information Work
説明

Information workers often struggle to balance their time for a variety of activities like focused work, communication, and caring. This study analyzes the impact of a commercially available computer-assisted time protection intervention that automatically and preemptively schedules calendar time for self-determined activities. We analyzed the behaviors and self-reports of workers in two naturalistic studies. First, we studied 27 workers who were already using Computer-Assisted Protected Time (CAP Time) and found that they mainly used it for focused work. Second, we analyzed the effect of CAP Time as a randomized intervention on 89 workers who never had CAP Time and found that those with it self-reported an increase in performance, job resources, and immersion. In both studies, workers with CAP Time exhibited a rearrangement of activities leading to an overall reduction in work activity. This study highlights new opportunities for intelligent time-management interventions and the importance of protected time at work.

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Mental Wellbeing at Work: Perspectives of Software Engineers
説明

Software engineers exhibit higher burnout and suicide rates compared to many other information workers. Consequently, mental wellbeing is a growing concern to technology organizations. To better understand the challenges of supporting mental wellbeing in the context of the work of software engineering, we conducted 14 interviews with software engineers. We examine the different aspects of their lived experiences with mental wellbeing at work, their strategies for managing mental wellbeing, the challenges they face in using these strategies, and recommendations they have for mental wellbeing technologies. We contribute to the HCI literature by discussing how mental wellbeing should be considered within the context of work across individual, team, and organization levels, and highlight the need for integrating mental wellbeing into the technologies employees use at work.

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Adding Domain-Specific Features to a Text-Editor to Support Diverse, Real-World Approaches to Time Management Planning
説明

Many tools are designed to support users in maintaining or developing strong time management practices. Abandonment of these specialized tools is common, in favor of returning to a more general-purpose unstructured tool. How can designs leverage the familiarity of general-purpose tools and the advantages of specialized ones? We explore if applying a time-management-specific understanding of conventions and interactions within unstructured plaintext can be a successful approach to designing support for these tasks. We report the results of two field deployments (combined n=29) of "Plan'' - a mobile application with a notes-application-based interface designed to support the practice of Time Management Planning. We show that modest, domain-specific modifications of general-purpose designs can facilitate users' pre-existing workflows and nudge them towards better practices while leaving interfaces familiar and flexible. However, those with minimal planning experience desired additional structure.

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