132. Understanding Outdoor Activities (発表なし)

Electrical, Vibrational, and Cooling Stimuli-Based Redirected Walking: Comparison of Various Vestibular Stimulation-Based Redirected Walking Systems
説明

Redirected walking (RDW) is a technology that enables users to walk seamlessly in an enormous virtual space within a narrow real space while avoiding collisions with physical elements. Although RDW provides accurate proprioceptive sensations, redirection performance is limited by visual-vestibular inconsistencies. This study aims to support seamless walking in a VR environment by alleviating inconsistencies using four vestibular stimulations: noisy and directional galvanic vestibular stimulation, bone-conduction vibration, and caloric vestibular stimulation. The user study demonstrated that the stimulations successfully enable spatial expansion without impairing immersion and presence. Non-electrical stimulations (bone-conduction vibration and caloric vestibular stimulation) expanded the detection threshold, making them alternatives to electrical stimulations, and direction-based stimulation (directional galvanic vestibular stimulation) improved the user's gait stability in RDW. Finally, the findings suggested improving the user experience for vestibular stimulation RDW either by lowering audio interference or increasing the synchronization between the RDW gain and the stimulation intensity.

日本語まとめ
読み込み中…
読み込み中…
RetroLens: A Human-AI Collaborative System for Multi-step Retrosynthetic Route Planning
説明

Multi-step retrosynthetic route planning (MRRP) is the core task in synthetic chemistry, in which chemists recursively deconstruct a target molecule to find a set of reactants that make up the target. MRRP is challenging in that the search space is vast, and chemists are often lost in the process. Existing AI models can achieve automatic MRRP fast, but they only work on relatively simple targets, which leaves complex molecules under chemists' expertise. To facilitate MRRP of complex molecules, we proposed a human-AI collaborative system, RetroLens, through a participatory design process. AI can contribute by two approaches: joint action and algorithm-in-the-loop. Deconstruction steps are allocated to chemists or AI based on their capabilities and AI recommends candidate revision steps to fix problems along the way. A within-subjects study (N=18) showed that chemists who used RetroLens reported faster MRRP, broader design space exploration, higher confidence in their planning, and lower cognitive load.

日本語まとめ
読み込み中…
読み込み中…
Keep it Real: Investigating Driver-Cyclist Interaction in Real-World Traffic
説明

Cyclists encounter drivers in many traffic scenarios; good communication is key to avoiding collisions. Little is known about everyday driver-cyclist interaction and communication. This is important in designing Automated Vehicles (AVs) that must drive safely around cyclists. We explored driver-cyclist interaction across diverse scenarios through in-the-wild observations (N=414) and a naturalistic study involving cyclists wearing eye-trackers (N=12). Results showed cyclists attended to road markings and traffic signs in controlled traffic scenarios but to vehicle sides and windows in uncontrolled encounters. Interactions were unlikely at controlled intersections, but various techniques were used to negotiate right-of-way in uncontrolled scenarios, e.g. cyclists used arm gestures and shoulder checks to communicate their intent and awareness when lane merging. Drivers communicated these through on-vehicle signals and head movements at roundabouts. We discuss the implications of driver-cyclist interaction behaviour on AV interaction design and offer insights into system requirements to support cyclists riding in traffic.

日本語まとめ
読み込み中…
読み込み中…
Cyclists’ Use of Technology While on their Bike
説明

Cycling continues to grow in popularity, both as a means to commute and for exercise. While there is a plethora of research studying technology use in vehicular travel, cycling remains a relatively understudied area—especially within HCI. We conducted an ethnography, adopting an ethnomethodological lens, to study cyclists as they use their bicycles for routine purposes. Through the use of a handlebar-mounted 360-degree action video camera, we conducted our study longitudinally with participants over a number of weeks. Our analysis explicates our participants accountable use of different electronic technologies while on the go and in this paper we present four fragments of their use of different technologies as exemplars from our corpus. Our paper offers insights into the use of technology on bicycles, including how cyclists select moments of opportunity to use technology for different purposes. We conclude by offering design implications for the design of interactive technologies for cyclists.

日本語まとめ
読み込み中…
読み込み中…
Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography
説明

As we engaged in designing digital interventions for intercultural dialogues around public cultural heritage sites, we saw an opportunity to surface multiple interpretations and points of view of history and shine a critical lens on current societal issues. To do so, we present the results of a collaborative auto-ethnography of alternative tours accompanied by intercultural guides, to explore sensory and embodied engagements with cultural heritage sites in a southern European capital. By focusing on the differences in how we experienced the heritage sites, we analyse the duality of discomfort, a common concept in HCI, in that it can both be deployed as a resource for designing systems that can transform people’s understanding of history or it can be a hindrance for engagement, having an unequal effect on individuals.

日本語まとめ
読み込み中…
読み込み中…
Interaction Effects of Pedestrian Behavior, Smartphone Distraction and External Communication of Automated Vehicles on Crossing and Gaze Behavior
説明

External communication of automated vehicles is proposed to replace driver-pedestrian communication in ambiguous crossing situations. So far, research has focused on simpler scenarios with one attentive pedestrian and one automated vehicle. This virtual reality study (N=115) investigates a more complex scenario with other crossing pedestrians, a distracting task on the smartphone, and external communication by the automated vehicle. Interaction effects were found for crossing duration, gaze behavior, and subjective measures. For attentive pedestrians, the external communication resulted in shorter crossing durations, higher perceived safety, as well as lower perceived criticality, cognitive workload, and effort. These positive effects were not found when pedestrians were distracted. Instead, distracted pedestrians benefited from other crossing pedestrians because they looked less at the stopping vehicle, felt safer, perceived the situation as less critical, and reported lower cognitive workload and effort. Pedestrians initiated crossings earlier with a group or external communication and later with a smartphone.

日本語まとめ
読み込み中…
読み込み中…