40. Mobile Studies, Mediation, & Sharing / COVID-19 Pandemic Response

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IM Receptivity and Presentation-type Preferences among Users of a Mobile App with Automated Receptivity-status Adjustment
説明

Researchers have long attempted to estimate instant-messaging (IM) users’ attentiveness, responsiveness, and interruptibility. Yet, IM users’ self-presentation of their receptivity, and their perceptions of automated adjustment/revelation of their receptivity status (e.g., Facebook Messenger’s green dot that deems a user to be “active”), remain under-explored. We therefore told our 43 participants that our IM app, IMStatus, was capable of automatically estimating and adjusting their receptivity status to responsive, attentive, or interruptible based on their smartphone activity. These statuses were also presented to their IM contacts in three different styles. Over a two-week period, the participants rarely chose the status interruptible, and when they did, it was usually to indicate low availability. Textual presentation was usually chosen to express statuses precisely, especially at high and low extremes of receptivity; while graphical and numeric presentations were preferred when self-perceived receptivity levels were more ambiguous. Conflicts between recipients’ and senders’ perspectives are also discussed.

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Scraps: Enabling Mobile Capture, Contextualization, and Use of Document Resources
説明

People often capture photos or notes from their phones to integrate later into a document. But current mobile capture tools can make this hard, with the captured information ending up fragmented and decontextualized. This paper explores how to help document authors capture, contextualize, and use document-related information. A survey of 66 information workers reveals that document-focused information capture differs from other types of mobile information capture, and that while people capture a broad range of information types while mobile, most document-related capture comes in the form of photos, notes, and bookmarks. Based on this survey we built Scraps, which consists of two parts: 1) a mobile app that makes it easy for people to capture and add context to information from their phone, and 2) a Word sidebar that helps them later link that information to a document on their desktop. In a field study with 11 information workers, we find that Scraps streamlined the process of capturing and using document-related information, and enabled people to focus on writing over integrating captured information.

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The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets
説明

In a corpus of 45,821 app reviews of the top five mobile cryptocurrency wallets, we identified and qualitatively analyzed 6,859 reviews pertaining to the user experience (UX) with those wallets. Our analysis suggests that both new and experienced users struggle with general and domain-specific UX issues that, aside from frustration and disengagement, might lead to dangerous errors and irreversible monetary losses.

We reveal shortcomings of current wallet UX as well as users' misconceptions, some of which can be traced back to a reliance on their understanding of conventional payment systems. For example, some users believed that transactions were free, reversible, and could be canceled anytime, which is not the case in reality. Correspondingly, these beliefs often resulted in unmet expectations.

Based on our findings, we provide recommendations on how to design cryptocurrency wallets that both alleviate the identified issues and counteract some of the misconceptions in order to better support newcomers.

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Neighbourhood Wattch: Using Speculative Design to Explore Values Around Curtailment and Consent in Household Energy Interactions
説明

Smart energy technologies provide new opportunities for network demand management, while generating data that can provide inference into household activities and which is increasingly valuable for user profiling and targeted marketing. This paper explores the human values implicated by smart energy technologies as energy consumption emerges as a potentially sensitive and attributable data trail. Using a values-based approach involving semi-structured interviews with 39 Australians, we use speculative design to engage participants with the implications of high frequency household energy data and understand users’ values and attitudes towards curtailment, surveillance, accountability and consent. The principal contributions are (1) a nuanced understanding of user values around privacy, responsibility, trust, collectivism and curtailment in relation to interpersonal household energy use data and considerations for speculative designs in this space, and (2) reflections on the design of mechanisms for consumer participation in demand response for energy networks.

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Distress Disclosure across Social Media Platforms during the COVID-19 Pandemic: Untangling the Effects of Platforms, Affordances, and Audiences
説明

Understanding when, how, and why people share personal information on social media has received much scholarly attention. Scholars have identified a variety of factors that affect disclosure behavior, but as platforms offer a wider range of affordances that enable more diverse user behaviors and nuanced audience segmentation, these influencing factors are increasingly intertwined. However, little is known about the interrelatedness of platform, affordance, and audience. Drawing on survey data of 470 American adults during the COVID-19 pandemic, this study examines the interplay and relative strength of the factors influencing distress disclosure on social media. The results suggest that perceived affordances (i.e., anonymity, persistence, visibility control) and relational closeness to audience directly and interactively predict the depth of distress disclosure, which in turn affects satisfaction after disclosure. This study contributes to the literature on self-disclosure and privacy, while providing implications for the design of social media to better support people in distress.

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No More Handshaking: How have COVID-19 pushed the expansion of computer-mediated communication in Japanese idol culture?
説明

In Japanese idol culture, meet-and-greet events where fans were allowed to handshake with an idol member for several seconds were regarded as its essential component until the spread of COVID-19. Now, idol groups are struggling in the transition of such events to computer-mediated communication because these events had emphasized meeting face-to-face over communicating, as we can infer from their length of time. I anticipated that investigating this emerging transition would provide implications because their communication has a unique characteristic that is distinct from well-studied situations, such as workplace communication and intimate relationships. Therefore, I first conducted a quantitative survey to develop a precise understanding of the transition, and based on its results, had semi-structured interviews with idol fans about their perceptions of the transition. The survey revealed distinctive approaches, including one where fans gathered at a venue but were isolated from the idol member by an acrylic plate and talked via a video call. Then the interviews not only provided answers to why such an approach would be reasonable but also suggested the existence of a large gap between conventional offline events and emerging online events in their perceptions. Based on the results, I discussed how we can develop interaction techniques to support this transition and how we can apply it to other situations outside idol culture, such as computer-mediated performing arts.

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Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic
説明

The global pandemic has driven musicians online. We report an ethnographic account of how two traditional folk clubs with little previous interest in digital platforms transitioned to online experiences. They followed very different approaches: one adapted their existing singaround format to video conferencing while the other evolved a weekly community-produced, pre-recorded show that could be watched together. However, despite their successes, participants ultimately remained unable to ‘sing in chorus’ due to network constraints. We draw on theories of liveness from performance studies to explain our findings, arguing that HCI might orientate itself to online liveness as being co-produced through rich participatory structures that dissolve traditional distinctions between live and recorded and performer and audience. We discuss how participants appropriated existing platforms to achieve this, but these in turn shaped their practices in unforeseen ways. We draw out implications for the design and deployment of future live performance platforms.

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Available Anytime Anywhere: Investigating Mobile Volunteer Responders for Out of Hospital Cardiac Arrests
説明

Out of hospital cardiac arrest is a life-threatening event that requires immediate resuscitation actions. Therefore, digital volunteer responder initiatives integrate nearby users who can be activated anytime, anywhere through mobile technologies to assist in administering first aid. While research has found that such initiatives increases the chances of surviving, we know little about how responders use the digital services, and how they organize themselves before, during, and after responding. We conducted interviews with volunteer responders (N=16) to address how they perceive these initiatives and in particular how they negotiate availability temporally (anytime) and spatially (anywhere) for such life-threatening events. Our findings show that our responders exhibited strong perceptions of how and why one should volunteer. Also, the temporal aspect of being available anytime integrates several dimensions, while being available anywhere is highly related to safety, community and group roles. Finally, we discuss implications for design of volunteer responder initiatives.

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“I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks
説明

Using a mixed-methods approach over six weeks, we studied 30 smartphone users’ task choices, task execution and effort devoted to two commercial mobile crowdsourcing platforms in the wild. We focused on the influence of activity contexts, characterized by breakpoint situations and activity attributes. In line with their stated preferences, the participants were more likely to proactively perform mobile crowdsourcing tasks during transitions between activities than during an ongoing activity and during long breaks, respectively. Their task choices were influenced by various activity attributes, and more impacted by their current and preceding activities than their upcoming ones. Two of our three target outcomes, task execution and task choice, were also influenced by individuals’ stress and energy levels. Our qualitative data provide further insights into participants’ decisions about which crowdsourcing tasks to perform and when; and our results’ implications for the design of future mobile crowdsourcing task-prompting mechanisms are also discussed.

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It's About Time: A View of Crowdsourced Data Before and During the Pandemic
説明

Data attained through crowdsourcing have an essential role in the development of computer vision algorithms. Crowdsourced data might include reporting biases, since crowdworkers usually describe what is "worth saying" in addition to images’ content. We explore how the unprecedented events of 2020, including the unrest surrounding racial discrimination, and the COVID-19 pandemic, might be reflected in responses to an open-ended annotation task on people images, originally executed in 2018 and replicated in 2020. Analyzing themes of Identity and Health conveyed in workers' tags, we find evidence that supports the potential for temporal sensitivity in crowdsourced data. The 2020 data exhibit more race-marking of images depicting non-Whites, as well as an increase in tags describing Weight. We relate our findings to the emerging research on crowdworkers' moods. Furthermore, we discuss the implications of (and suggestions for) designing tasks on proprietary platforms, having demonstrated the possibility for additional, unexpected variation in crowdsourced data due to significant events.

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Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises
説明

With the rise of COVID-19 cases globally, many countries released digital tools to mitigate the effects of the pandemic. In Germany the Robert Koch Institute (RKI) published the Corona-Data-Donation-App, a virtual citizen science (VCS) project, to establish an early warning system for the prediction of potential COVID-19 hotspots using data from wearable devices. While work on motivation for VCS projects in HCI often presents egoistic motives as prevailing, there is little research on such motives in crises situations. In this paper, we explore the socio-psychological processes and motivations to share personal data during a pandemic. Our findings indicate that collective motives dominated among app reviews (n=464) and in in-depth interviews (n=10). We contribute implications for future VCS tools in times of crises that highlight the importance of communication, transparency and responsibility.

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Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch
説明

Social distancing may force people to restrict social touch practices. Our survey (N=136) highlighted substantial social touch breakdowns during the COVID-19 pandemic for semi-intimate relationships (e.g., friends, colleagues), with handshakes being the most reduced, and frustrations at having to re-establish social touch habits. We then designed SansTouch, a multi-modal hand sleeve used together along with a smartphone to enable mediated hand-to-hand interactions such as handshakes or holding hands. To invoke the mediated touch, users synchronously mimic the hand position as in real life while holding SansTouch. Users can feel the touch sensation in real-time without touching. Participants from our observational study (N=12) quickly adopted the hand-to-hand interactions of SansTouch for exchanging greetings face-to-face with colleagues and reported stronger preferences towards using SansTouch as opposed to mid-air gestures (e.g., waving). We discuss design implications, including the trade-offs of multi-modality for touch devices in face-to-face communication.

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