34. Design for Public Spaces / VR Memorials / Textiles and Jewelry / Voice and Conversation / New Value Transactions

Cracking Public Space Open: Design for Public Librarians
説明

Public libraries in the U.S. and around the world are rapidly changing due to expanding technological and social needs of their communities. Furthermore, in recent years, public spaces, including libraries, have faced budgetary and other pressures, putting a strain on the resources available to librarians. As such, public libraries are a compelling cite for uncovering socio-technical entanglements between government services, technology use, public space, and civic participation. In this paper, we report on a qualitative study of librarians in a U.S. urban public library system undergoing substantial renovations and transformations. We frame the work of librarians as a range of infrastructuring practices, which help uncover insights about the socio-material and political conditions of public service in libraries. Using the metaphor of cracking public space open, we contribute a set of design provocations to support an increasingly complex work of public librarians.

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Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial
説明

While floral tributes are commonly used for the public commemoration of victims of disasters, war, and other accidents, flowers in vases color everyday life. In this research, these features of flowers are intertwined with the recent phenomenon of online memorials to develop a virtual floral tribute concept that includes physical rituals. We designed SenseVase, a smart vase to detect flowers placed in it, and a 3DCG Virtual Memorial that illustrates floral tributes given by people using SenseVases at home. This paper describes how we developed our design concept by reviewing previous literature and social aspects, and presents a video illustrating the concept. To validate the current concept, we interviewed several experts knowledgeable in public commemorations, virtual and online communities, and the floral business. Through a discussion of our findings from the design process and interviews, we propose a new direction for how HCI technology can contribute to public commemoration in addition to personal memorialization.

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Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan
説明

Funerals are irreplaceable events, especially for bereaved family members and relatives. However, the COVID-19 pandemic has prevented many people worldwide from attending their loved ones' funerals. The authors had the opportunity to assist one family faced with this predicament by webcasting and recording funeral rites held near Tokyo in June, 2020. Using our original 360-degree Telepresence system and smartphones running Zoom, we enabled the deceased's elder siblings to remotely attend the funeral and did our utmost to make them feel present in the funeral hall. Despite the webcasting via Zoom contributing more to their remote attendances than our system, we discovered thoughtful findings which could be useful for designing remote funeral attendances. From the findings, we also discuss how HCI designers can contribute to this highly sensitive issue, weaving together knowledge from various domains including techno-spiritual practices, thanato-sensitive designs; and other religious and cultural aspects related to death rituals.

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EscapeLoom: Fabricating New Affordances for Hand Weaving
説明

Hand-weaving is a beloved craft in history, holding promise for many opportunities in making from flat sheet fabrics to smart textiles. To afford new weaving experiences, we explore how 3D printed custom weaving tools interplay with different materiality, augmenting the design space of weaving. We propose novel weaving techniques enabled by 3D printed custom tools: (1) water-soluble draft to synchronize design intention and practice, (2) flexible warps to guide complex patterns and to shape resulting object, and (3) rigid global geometry for woven artifacts in 3D. EscapeLoom as a computational design tool enables users to employ various parameters in their computational design, and showcases many creative possibilities that move away from the traditional definition of a loom to dive into what more it can be.

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Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light
説明

This work introduces “destaining” as an interactive component for the HCI community. While staining happens unintentionally (e.g., spilling coffee), destaining can be used as an intentional design tool that selectively degrades stains on textiles. We explore the design space using silver doped titanium dioxide (TiO2/Ag), stains and light as a set of design primitives for interactive systems. We then developed replicable and accessible fabrication and testing methods that enable HCI researchers and designers to upgrade various fabrics to self-destaining textiles. Next, we demonstrate a Self-deStaining textile interface with embedded Light Emitting Diodes (LEDs) and moisture sensors that activate cleaning. Lastly, we showcase how the textile can be used in everyday objects such as self-cleaning clothes, a patterning station for phone cases, and accessories that change patterns and colors based on the user’s experiences.

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Heuristic Evaluation of Conversational Agents
説明

Conversational interfaces have risen in popularity as businesses and users adopt a range of conversational agents, including chatbots and voice assistants. Although guidelines have been proposed, there is not yet an established set of usability heuristics to guide and evaluate conversational agent design. In this paper, we propose a set of heuristics for conversational agents adapted from Nielsen's heuristics and based on expert feedback. We then validate the heuristics through two rounds of evaluations conducted by participants on two conversational agents, one chatbot and one voice-based personal assistant. We find that, when using our heuristics to evaluate both interfaces, evaluators were able to identify more usability issues than when using Nielsen’s heuristics. We propose that our heuristics successfully identify issues related to dialogue content, interaction design, help and guidance, human-like characteristics, and data privacy.

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Are Current Voice Interfaces Designed to Support Children's Language Development?
説明

With the rapid development of artificial intelligence, voice user interfaces (VUIs) capable of speech-based interaction are poised to support children's language development by serving as their language partners. This paper reports an analytic evaluation of the currently available voice-based apps targeting young children to examine whether and how they incorporate evidence-based dialogue strategies that effectively support children's learning. We found that, despite the fact that the current apps support a variety of language activities, most fail to carry out open-ended dialogue and provide extended back-and-forth opportunities, thus limiting their ability to encourage children’s language output and increase children's language exposure. We discuss four design implications for developing VUIs that initiate dialogue and provide feedback in ways that better facilitate children's language learning.

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Designing a Conversational Agent for Sexual Assault Survivors: Defining Burden of Self-Disclosure and Envisioning Survivor-Centered Solutions
説明

Sexual assault survivors hesitate to disclose their stories to others and even avoid case-reporting because of psychological, social, and cultural reasons. Thus, conversational agents (CAs) have gained much attention as a potential counselor because CAs’ characteristics (e.g., anonymity) could mitigate various difficulties of human-human interaction (HHI). Despite the potentials, it is difficult to design a CA for survivors because various aspects should be considered. Especially, with traditional HCI approaches only (e.g., need-finding and usability tests), designers could easily miss psychological and subjective burdens that survivors feel toward a new system. Hence, while envisioning a burden-free CA for survivors, we agilely designed and implemented an initial prototype CA (NamuBot) with professionals (the police and counselors). We then conducted a qualitative user study to identify and compare burdens caused by the CA vs. humans. Lastly, we codesigned design features that could reduce the CA-bound burdens with 36 participants (19 survivors and 17 professionals). Notably, our findings showed that 17 survivors preferred reporting their case to NamuBot over humans, expressing far less burden. Although CAs could also place burdens on survivors, the burdens could be alleviated by the features that the survivors and professionals designed. Finally, we present design implications and strategies to develop burden-mitigating CAs for survivors.

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Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors
説明

Previous HCI research has highlighted opportunities for digital technologies to support outdoor play amongst children. However, the tendency has been to focus on older children and forms of play that are structured and rule-based. We report on a Research-through-Design (RtD) inquiry, grounded in an Embodied Interactional approach, that investigated configurations of off-the-shelf Internet of Things (IoT) tool-kits to inspire new forms of free play outdoors for preschool children. We designed the Lanterns, a tangible interactive resource that is made using household materials and guided by a template, and which explores new possibilities to inspire social play and embodied interaction outdoors. Based on observations of the Lanterns being used by preschool children and Early Years Practitioners outdoors, we identify qualities of free play promoted by the Lanterns outdoors, such as enchantment, improvisation, anticipation and choice. We discuss our findings by defining three sensitising concepts to support future design research in this space: Choosing the Way; Improvising through Movement; Anticipating a Response.

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Snowflakes: A Prototyping Tool for Computational Jewelry
説明

Smart-jewelry design has many layers such as comfort, ergonomics, fashionability, interactivity, and functionality that create a complex design process, making the form exploration challenging. Various wearable prototyping tools were developed to overcome this challenge; however, they are usually textile-based and do not target smart jewelry design. To bridge this gap, we developed Snowflakes that differentiates from existing tools by \textit{1) allowing designers to explore different jewelry forms, 2) incorporating external materials such as leather, 3) creating form factors that fit body parts with flexible connectors.} In this paper, we explain the design process of Snowflakes which is inspired by 7 design parameters (limbs, materials, grip, fastener, decoration, placement, form) extracted through the examination of non-smart jewelry. We also demonstrate three reimplementations and design concepts implemented with Snowflakes. Our exploration with Snowflakes contributes to the wearable community in terms of smart-jewelry visual expressions, interaction modalities, and the merger of traditional and computational materials.

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CorpSum: Towards an Enabling Tool-Design for Language Researchers to Explore, Analyze and Visualize Corpora
説明

Linguists use annotated text collections to validate, refute and refine a hypothesis about the written language. This research requires the creation and analysis of complex queries which are often above the technical expertise of the domain users. In this paper, we present a tool-design which enables language researchers to easily query annotated text corpora and conduct a comparative multi-faceted analysis on a single screen. The results of the iterative design process, including requirement analysis, multiple prototyping and user evaluation sessions, and expert reviews, are documented in detail. Our tool, called CorpSum, shows a 43.12 point increase in the mean SUS score in a randomized within-subjects test and an improvement of 3.18 times in mean task completion duration compared to a conventional solution. Two detailed case studies with linguists demonstrate a significant improvement for solving the real-world problems of the domain users.

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Creative Transactions: Special Digital Monies in ‘Break Kickstarter’ Crowdfunding Campaigns
説明

This paper conceptualizes ‘creative transactions’ – payment for creative work – as a rich site for the study, design and innovation of new financial technologies, and ‘special digital monies’. For most, creative labor remains highly precarious and underfunded and those working in the creative industries frequently rely on diverse forms of funding for their work. As a case study, we draw on a corpus of 87 ‘Break Kickstarter’ crowdfunding campaigns, where project creators were encouraged to break conventions and “rethink what a Kickstarter campaign can be”. By studying how these innovative projects broke fundraising conventions and experimented with the transactional attributes of a Kickstarter campaign, we show how they reconfigured the payment for creative work, and developed new relations between creators and their audiences. Drawing on these analyses, we derive new ideas and opportunities for the design of special digital monies to support novel creative transactions beyond crowdfunding campaigns.

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Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries
説明

Smart contract systems could change the nature of last-mile delivery for the better through enhanced precision, coordination and accountability. However, technological complexity poses a challenge for end-users participating in the design process, making it hard to explore their experiences and incorporate their perspectives. We describe a case study where technological prototypes create smart contract experiences for professional couriers and receptionists, allowing them to speculate about emerging possibilities, whilst remaining grounded in their current practices. Participants enacted a series of deliveries, choreographed by smart contracts, and their responses were explored in post-experience, one-to-one interviews. Working with professionals to explore the potential impact of smart contract technologies, revealed the systemic webs of value underlying their existing work practices. This has implications for design of such technologies, in which increased automation, efficiency and accountability must be delicately balanced with the benefits of sustaining personal values, relationships and agency.

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