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Users may face challenges while designing graphical user interfaces, due to a lack of relevant experience and guidance. This paper aims to investigate the issues users face during the design process, and how to resolve them. To this end, we conducted semi-structured interviews, based on which we built a GUI prototyping assistance tool called GUIComp. This tool can be connected to GUI design software as an extension, and it provides real-time, multi-faceted feedback on a user's current design. Additionally, we conducted two user studies, in which we asked participants to create mobile GUIs with or without GUIComp, and requested online workers to assess the created GUIs. The experimental results show that GUIComp facilitated iterative designs and the participants with GUIComp had better a user experience and produced more acceptable designs than those who did not use it.
Crowd testing is an emerging practice in Graphical User Interface (GUI) testing, where developers recruit a large number of crowd testers to test GUI features. It is often easier and faster than a dedicated quality assurance team, and its output is more realistic than that of automated testing. However, crowds of testers working in parallel tend to focus on a small set of commonly-used User Interface (UI) navigation paths, which can lead to low test coverage and redundant effort. In this paper, we introduce two techniques to increase crowd testers' coverage: interactive event-flow graphs and GUI-level guidance. The interactive event-flow graphs track and aggregate every tester's interactions into a single directed graph that visualizes the cases that have already been explored. Crowd testers can interact with the graphs to find new navigation paths and increase the coverage of the created tests. We also use the graphs to augment the GUI (GUI-level guidance) to help testers avoid only exploring common paths. Our evaluation with 30 crowd testers on 11 different test pages shows that the techniques can help testers avoid redundant effort while also increasing untrained testers' coverage by 55%. These techniques can help us develop more robust software that works in more mission-critical settings not only by performing more thorough testing with the same effort that has been put in before but also by integrating them into different parts of the development pipeline to make more reliable software in the early development stage.
OR-constrained (ORC) graphical user interface layouts unify conventional constraint-based layouts with flow layouts, which enables the definition of flexible layouts that adapt to screens with different sizes, orientations, or aspect ratios with only a single layout specification. Unfortunately, solving ORC layouts with current solvers is time-consuming and the needed time increases exponentially with the number of widgets and constraints. To address this challenge, we propose ORCSolver, a novel solving technique for adaptive ORC layouts, based on a branch-and-bound approach with heuristic preprocessing. We demonstrate that ORCSolver simplifies ORC specifications at runtime and our approach can solve ORC layout specifications efficiently at near-interactive rates.
Although exploring alternatives is fundamental to creating better interface designs, current processes for creating alternatives are generally manual, limiting the alternatives a designer can explore. We present Scout, a system that helps designers rapidly explore alternatives through mixed-initiative interaction with high-level constraints and design feedback. Prior constraint-based layout systems use low-level spatial constraints and generally produce a single design. Tosupport designer exploration of alternatives, Scout introduces high-level constraints based on design concepts (e.g.,~semantic structure, emphasis, order) and formalizes them into low-level spatial constraints that a solver uses to generate potential layouts. In an evaluation with 18 interface designers, we found that Scout: (1) helps designers create more spatially diverse layouts with similar quality to those created with a baseline tool and (2) can help designers avoid a linear design process and quickly ideate layouts they do not believe they would have thought of on their own.
Grid layouts are used by designers to spatially organise user interfaces when sketching and wireframing. However, their design is largely time consuming manual work. This is challenging due to combinatorial explosion and complex objectives, such as alignment, balance, and expectations regarding positions. This paper proposes a novel optimisation approach for the generation of diverse grid-based layouts. Our mixed integer linear programming (MILP) model offers a rigorous yet efficient method for grid generation that ensures packing, alignment, grouping, and preferential positioning of elements. Further, we present techniques for interactive diversification, enhancement, and completion of grid layouts. These capabilities are demonstrated using GRIDS, a wireframing tool that provides designers with real-time layout suggestions. We report findings from a ratings study (N = 13) and a design study (N = 16), lending evidence for the benefit of computational grid generation during early stages of design.