Screenless Interactive Tabletop Gaming with Capacitive Surface Sensing

要旨

Many interactive systems that support tabletop games either augment the experience with additional elements or transform game components into digital counterparts, e.g., using mixed reality. However, as many users prefer tangible game elements, digital augmentations can disrupt the immersion they seek to enhance, often due to the complexity of the hardware used. Responding to this challenge, we designed a screenless interactive tabletop system with capacitive sensing. The system is suitable for novice players and provides automatic score-keeping. Our method eliminates the need for external sensors and retains all original game pieces intact. We evaluated our system in a study with a forest planting game (n = 20). Gameplay with our system exhibited shorter turn duration, and participants adopted more effective strategies than in traditional gameplay. These results underscore the potential of screenless interactive tabletops to amplify the gaming experience without causing distractions.

著者
Krzysztof Adamkiewicz
Lodz University of Technology, Lodz, Poland
Julia Dominiak
Lodz University of Technology, Łódź, Poland
Anna Walczak
Lodz University of Technology, Łódź, Poland
Andrzej Romanowski
Lodz University of Technology, Lodz, Poland
Paweł W. Woźniak
Chalmers University of Technology, Gothenburg, Sweden
論文URL

https://doi.org/10.1145/3613904.3642654

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Understanding Player Experiences

316C
5 件の発表
2024-05-16 20:00:00
2024-05-16 21:20:00