Lies, Deceit, and Hallucinations: Player Perception and Expectations Regarding Trust and Deception in Games

要旨

Lying and deception are important parts of social interaction; when applied to storytelling mediums such as video games, such elements can add complexity and intrigue. We developed a game, “AlphaBetaCity”, in which non-playable characters (NPCs) made various false statements, and used this game to investigate perceptions of deceptive behaviour. We used a mix of human-written dialogue incorporating deliberate falsehoods and LLM-written scripts with (human-approved) hallucinated responses. The degree of falsehoods varied between believable but untrue statements to outright fabrications. 29 participants played the game and were interviewed about their experiences. Participants discussed methods for developing trust and gauging NPC truthfulness. Whereas perceived intentional false statements were often attributed towards narrative and gameplay effects, seemingly unintentional false statements generally mismatched participants' mental models and lacked inherent meaning. We discuss how the perception of intentionality, the audience demographic, and the desire for meaning are major considerations when designing video games with falsehoods.

著者
Michael Yin
University of British Columbia, Vancouver, British Columbia, Canada
Emi Wang
University of British Columbia, Vancouver, British Columbia, Canada
Chuoxi Ng
University of British Columbia, Vancouver, British Columbia, Canada
Robert Xiao
University of British Columbia, Vancouver, British Columbia, Canada
論文URL

https://doi.org/10.1145/3613904.3642253

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Privacy and Trust

313A
5 件の発表
2024-05-16 20:00:00
2024-05-16 21:20:00