WieldingCanvas: Interactive Sketch Canvases for Freehand Drawing in VR

要旨

Sketching in Virtual Reality (VR) is challenging mainly due to the absence of physical surface support and virtual depth perception cues, which induce high cognitive and sensorimotor load. This paper presents WieldingCanvas, an interactive VR sketching platform that integrates canvas manipulations to draw lines and curves in 3D. Informed by real-life examples of two-handed creative activities. WieldingCanvas interprets users' spatial gestures to move, swing, rotate, transform, or fold a virtual canvas, whereby users simply draw primitive strokes on the canvas, which are turned into finer and more sophisticated shapes via the manipulation of the canvas. We evaluated the capability and user experience of WieldingCanvas with three studies where participants were asked to sketch target shapes. A set of freehand sketches of high aesthetic qualities were created, and the results demonstrated that WieldingCanvas can assist users with creating 3D sketches.

著者
Xiaohui Tan
Capital Normal University, Beijing, China
Zhenxuan He
Chinese Academy of Sciences, Beijing, China
Can Liu
City University of Hong Kong, Hong Kong, China
Mingming Fan
The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China
Tianren Luo
Institute of Software, Beijing, China
Zitao Liu
Jinan University, Guangzhou, Guangdong, China
Mi Tian
TAL Education Group, Beijing, China
Teng Han
Institute of Software, Chinese Academy of Sciences, Beijing, China
Feng Tian
Institute of software, Chinese Academy of Sciences, Beijing, China
論文URL

https://doi.org/10.1145/3613904.3642047

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Movement and Motor Learning B

311
4 件の発表
2024-05-16 20:00:00
2024-05-16 21:20:00