UI Mobility Control in XR: Switching UI Positionings between Static, Dynamic, and Self Entities

要旨

Extended reality (XR) has the potential for seamless user interface (UI) transitions across people, objects, and environments. However, the design space, applications, and common practices of 3D UI transitions remain underexplored. To address this gap, we conducted a need-finding study with 11 participants, identifying and distilling a taxonomy based on three types of UI placements --- affixed to static, dynamic, or self entities. We further surveyed 113 commercial applications to understand the common practices of 3D UI mobility control, where only 6.2% of these applications allowed users to transition UI between entities. In response, we built interaction prototypes to facilitate UI transitions between entities. We report on results from a qualitative user study (N=14) on 3D UI mobility control using our FingerSwitches technique, which suggests that perceived usefulness is affected by types of entities and environments. We aspire to tackle a vital need in UI mobility within XR.

著者
Siyou Pei
University of California Los Angeles, Los Angeles, California, United States
David Kim
Google Research, Zurich, Switzerland
Alex Olwal
Google Research, Mountain View, California, United States
Yang Zhang
University of California Los Angeles, Los Angeles, California, United States
Ruofei Du
Google Research, San Francisco, California, United States
論文URL

doi.org/10.1145/3613904.3642220

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Immersive Experiences: UIs and Personalisation

320 'Emalani Theater
4 件の発表
2024-05-16 18:00:00
2024-05-16 19:20:00