Factors Influencing Engagement in Hybrid Virtual and Augmented Reality

要旨

Hybridity in immersive technologies has not been studied for factors that are likely to influence engagement. A noticeable factor is the spatial enclosure that defines where users meet. This involves a mutual object of interest, contents that the users may generate around the object, and the proximity between users. This study examines these factors, namely how object interactivity, user-generated contents (UGC) and avatar proximity influence engagement. We designed a Hybrid Virtual and Augmented Reality (HVAR) environment that supports paired users to experience cultural heritage in both Virtual Reality (VR) and Augmented Reality (AR). A user study was conducted with 60 participants, providing assessments of engagement and presence via questionnaires, together with mobile electroencephalogram (mEEG) and user activity data that measures VR user engagement in real-time. Our findings provide insights into how engagement between users can occur in HVAR environments for the future hybrid reality with multi-device connectivity.

著者
Yue Li
Xi'an Jiaotong-Liverpool University, Suzhou, Jiangsu, China
Eugene Ch'ng
University of Nottingham Ningbo China, Ningbo, China
Sue V.G.. Cobb
University of Nottingham, Nottingham, United Kingdom
動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Hybrid and Immersive Experiences

319
4 件の発表
2024-05-16 18:00:00
2024-05-16 19:20:00