Digital Knick-Knacks: Standalone Audiovisual Digital Possessions or Embellishments in Digital Environments

要旨

Inspired by physical possessions displayed in the home, we define "digital knick-knacks" as standalone audiovisual digital possessions or embellishments contained within non-game digital environments. "Neko", a cat that chases the cursor, is a historical example. We propose a taxonomy to define and generate digital knick-knacks based on key publications on consumer behaviour and personal possessions, augmented by results of a brainstorming session with 9 HCI researchers. Using the taxonomy, we prototype three classes of digital knick-knack exemplars: an ambient noise machine, a virtual pet, and a virtual picture frame. In a 10-day diary study, 10 participants design their own variants of the prototypes, and report on their experience using them on a personal device. Our analysis shows how digital knick-knacks can bring value to users, and we suggest implications for designing playful digital embellishments.

著者
Matthew Lakier
University of Waterloo, Waterloo, Ontario, Canada
Daniel Vogel
University of Waterloo, Waterloo, Ontario, Canada
論文URL

doi.org/10.1145/3613904.3642695

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Emotions and User Experience

324
5 件の発表
2024-05-16 18:00:00
2024-05-16 19:20:00