ArmDeformation: Inducing the Sensation of Arm Deformation in Virtual Reality Using Skin-Stretching

要旨

With the development of virtual reality (VR) technology, research is being actively conducted on how incorporating multisensory feedback can create the illusion that virtual avatars are perceived as an extension of the body in VR. In line with this research direction, we introduce ArmDeformation, a wearable device employing skin-stretching to enhance virtual forearm ownership during arm deformation illusion. We conducted five user studies with 98 participants. Using a developed tabletop device, we confirmed the optimal number of actuators and the ideal skin-stretching design effectively increases the user's body ownership. Additionally, we explored the maximum visual threshold for forearm bending and the minimum detectable bending direction angle when using skin-stretching in VR. Finally, our study demonstrates that using ArmDeformation in VR applications enhances user realism and enjoyment compared to relying on visual feedback alone.

著者
Yilong Lin
Southern University of Science and Technology, Shenzhen, China
Peng Zhang
Southern University of Science and Technology, Shenzhen, China
Eyal Ofek
Microsoft Research, Redmond, Washington, United States
Seungwoo Je
SUSTech, Shenzhen, China
論文URL

doi.org/10.1145/3613904.3642518

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Hand and Gaze

314
5 件の発表
2024-05-16 01:00:00
2024-05-16 02:20:00