DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology

要旨

Hybrid board games (HBGs) augment their analog origins digitally (e.g., through apps) and are an increasingly popular pastime activity. Continuous world and character development and customization, known to facilitate engagement in video games, remain rare in HBGs. If present, they happen digitally or imaginarily, often leaving physical aspects generic. We developed DungeonMaker, a fabrication-augmented HBG bridging physical and digital game elements: 1) the setup narrates a story and projects a digital game board onto a laser cutter; 2) DungeonMaker assesses player-crafted artifacts; 3) DungeonMaker's modified laser head senses and moves player- and non-player figures, and 4) can physically damage figures. An evaluation (n=4x3) indicated that DungeonMaker provides an engaging experience, may support players' connection to their figures, and potentially spark novices' interest in fabrication. DungeonMaker provides a rich constellation to play HBGs by blending aspects of craft and automation to couple the physical and digital elements of an HBG tightly.

著者
Evgeny Stemasov
Ulm University, Ulm, Germany
Tobias Wagner
Ulm University, Ulm, Germany
Ali Askari
Ulm University, Ulm, Germany
Jessica Janek
Ulm University, Ulm, Germany
Omid Rajabi
Ulm University, Ulm, Germany
Anja Schikorr
Ulm University, Ulm, Germany
Julian Frommel
Utrecht University, Utrecht, Netherlands
Jan Gugenheimer
TU-Darmstadt, Darmstadt, Germany
Enrico Rukzio
University of Ulm, Ulm, Germany
論文URL

doi.org/10.1145/3613904.3642243

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Fabrication and Tangible Interaction A

323C
5 件の発表
2024-05-15 23:00:00
2024-05-16 00:20:00