Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction

要旨

Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, many applications display full-body avatars to represent the user and animate the arms to follow the controllers. Embodiment is higher when the self-avatar movements align correctly with the user. However, having a full-body self-avatar following the user's movements can be challenging due to the disparities between the virtual body and the user's body. This can lead to misalignments in the hand position that can be noticeable when interacting with virtual objects. In this work, we propose five different interaction modes to allow the user to interact with virtual objects despite the self-avatar and controller misalignment and study their influence on embodiment, proprioception, preference, and task performance. We modify aspects such as whether the virtual controllers are rendered, whether controllers are rendered in their real physical location or attached to the user's hand, and whether stretching the avatar arms to always reach the real controllers. We evaluate the interaction modes both quantitatively (performance metrics) and qualitatively (embodiment, proprioception, and user preference questionnaires). Our results show that the stretching arms solution, which provides body continuity and guarantees that the virtual hands or controllers are in the correct location, offers the best results in embodiment, user preference, proprioception, and performance. Also, rendering the controller does not have an effect on either embodiment or user preference.

著者
Jose Luis Ponton
Universitat Politècnica de Catalunya, Barcelona, Spain
Reza Keshavarz
Università di Bologna, Bologna, Italy
Alejandro Beacco
Universitat Politècnica de Catalunya, Barcelona, Spain
Nuria Pelechano
Universitat Politècnica de Catalunya, Barcelona, Catalunya, Spain
論文URL

doi.org/10.1145/3613904.3642268

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Body, Avatars, and Interaction in Immersive Realities

314
4 件の発表
2024-05-15 23:00:00
2024-05-16 00:20:00