Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain

要旨

Gaze interaction is a promising interaction method to increase va- riety, challenge, and fun in games.We present “Shed Some Fear”, a 2D platform game including numerous eye-gaze-based interactions. \shedSomeFear includes control with eye-gaze and traditional keyboard input. The eye-gaze interactions are partially based on eye exercises reducing digital eye strain but also on employing peripheral vision. By employing eye-gaze as a necessary input mechanism, we explore the effects on and tradeoffs between user enjoyment and digital eye strain in a five-day longitudinal between-subject study (N=17) compared to interaction with a traditional mouse. We found that perceived competence was significantly higher with eye gaze interaction and significantly higher internal eye strain. With this work, we contribute to the not straightforward inclusion of eye tracking as a useful and fun input method for games.

著者
Mark Colley
Ulm University, Ulm, Germany
Beate Wanner
Ulm University, Ulm, Germany
Max Rädler
Ulm University, Ulm, Germany
Marcel Rötzer
Ulm University, Ulm, Germany
Julian Frommel
Utrecht University, Utrecht, Netherlands
Teresa Hirzle
University of Copenhagen, Copenhagen, Denmark
Pascal Jansen
Ulm University, Ulm, Baden-Württemberg, Germany
Enrico Rukzio
University of Ulm, Ulm, Germany
論文URL

doi.org/10.1145/3613904.3641909

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Game Design B

313A
5 件の発表
2024-05-15 20:00:00
2024-05-15 21:20:00