Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players

要旨

Measuring the subjective experience of digital game players is essential to player experience research. Recently, the Player Experience Inventory (PXI) was developed, which assesses both functional and psychosocial consequences of digital gameplay. We present a pre-registered independent online study with a large sample to provide additional evidence of psychometric quality for the PXI. Responses from 1518 participants were collected, rating a recent or memorable experience playing a digital game using the PXI and related measures. While our results from standard psychometric reliability and validity analyses generally favored the PXI, we also identified challenges with the immersion construct. Further, we find a ten-factor model, or alternatively, an 11-factor should enjoyment be measured, to fit our collected data best. In sum, the PXI is a valuable tool to measure a variety of constructs central to player experience.

著者
Sebastian A. C.. Perrig
University of Basel, Basel, Switzerland
Nicolas Scharowski
University of Basel, Basel, Switzerland
Florian Brühlmann
University of Basel, Basel, Switzerland
Nick von Felten
University of Basel, Basel, Switzerland
Klaus Opwis
University of Basel, Basel, Switzerland
Lena Fanya. Aeschbach
University of Basel, Basel, Switzerland
論文URL

doi.org/10.1145/3613904.3642270

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Game Design B

313A
5 件の発表
2024-05-15 20:00:00
2024-05-15 21:20:00