A Game of Love for Women: Social Support in Otome Game Mr. Love: Queen’s Choice in China

要旨

Otome games (also known as romantic video games, or RVGs) are story-based video games that are designed for young women, simulating the experience of a romantic relationship. Players are invited to adopt the female avatar’s perspective in the story and date one or more of the male characters. Our empirical study focuses on the different types of social support among the players of the Chinese otome game Mr. Love: Queen’s Choice. We discovered that although the game was initially designed to be a consumer product aiming to profit from a largely marginalized and stigmatized group of gamers, i.e., young female gamers, the game has created a gaming community in which the players seek and provide each other with social support. We primarily use ethnographic methods, including participant observation and in-depth interviews. Our study contributes to HCI research on mediated social support in game.

著者
Qinyuan Lei
City University of Hong Kong, Hong Kong, Hong Kong
Ran Tang
University of Washington, Seattle, Washington, United States
Hiu Man Ho
The Hong Kong Polytechnic University, HKSAR, China
Han Zhou
University of Wisconsin–Madison, Madison, Wisconsin, United States
Jingyi Guo
The Pennsylvania State University, State College, Pennsylvania, United States
Zilu Tang
Southern University of Science and Technology, Shenzhen, China
論文URL

doi.org/10.1145/3613904.3642306

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Game Design B

313A
5 件の発表
2024-05-15 20:00:00
2024-05-15 21:20:00