ARCADIA: A Gamified Mixed Reality System for Emotional Regulation and Self-Compassion

要旨

Mental health and wellbeing have become one of the significant challenges in global society, for which emotional regulation strategies hold the potential to offer a transversal approach to addressing them. However, the persistently declining adherence of patients to therapeutic interventions, coupled with the limited applicability of current technological interventions across diverse individuals and diagnoses, underscores the need for innovative solutions. We present ARCADIA, a Mixed-Reality platform strategically co-designed with therapists to enhance emotional regulation and self-compassion. ARCADIA comprises several gamified therapeutic activities, with a strong emphasis on fostering patient motivation. Through a dual study involving therapists and mental health patients, we validate the fully functional prototype of ARCADIA. Encouraging results are observed in terms of system usability, user engagement, and therapeutic potential. These findings lead us to believe that the combination of Mixed Reality and gamified therapeutic activities could be a significant tool in the future of mental health.

著者
José Luis Soler-Domínguez
Instituto Tecnológico de Informática, Valencia, Spain
Samuel Navas-Medrano
Instituto Tecnológico de Informática, Valencia, Spain
Patricia Pons
Instituto Tecnológico de Informática, Valencia, Spain
論文URL

doi.org/10.1145/3613904.3642123

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Remote Presentations: Highlight on Immersive Interactions

Remote Sessions
8 件の発表
2024-05-15 18:00:00
2024-05-16 02:20:00