"Ah! I see'' - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System

要旨

Educational games have emerged as potent tools for helping students understand complex concepts and are now ubiquitous in global classrooms, amassing vast data. However, there is a notable gap in research concerning the effective visualization of this data to serve two key functions: (a) guiding students in reflecting upon their game-based learning and (b) aiding them in analyzing peer strategies. In this paper, we engage educators, students, and researchers as essential stakeholders. Taking a Design-Based Research (DBR) approach, we incorporate UX design methods to develop an innovative visualization system that helps players learn through gaining insights from their own and peers' gameplay and strategies.

著者
Sai Siddartha Maram
University of California Santa Cruz, Santa Cruz, California, United States
Erica Kleinman
Northeastern University, Boston, Massachusetts, United States
Jennifer Villareale
Drexel University Westphal , Philadelphia, Pennsylvania, United States
Jichen Zhu
IT University of Copenhagen, Copenhagen, Denmark
Magy Seif El-Nasr
University of California, Santa Cruz, Santa Clara, California, United States
論文URL

doi.org/10.1145/3613904.3642484

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Game Design A

316B
4 件の発表
2024-05-15 01:00:00
2024-05-15 02:20:00