Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games

要旨

Failure is an integral element of most games, and while some players may benefit from external support, such as cheat codes, to prompt self-soothing, most games lack supportive elements. We asked participants (N=88) to play Anno 1404 in single-player mode, and presented a money-generating cheat code in a challenging situation, also measuring the personality trait of action-state orientation, which explains differences in self-regulation ability (i.e., self-soothing) in response to threats of failure. Individuals higher in state orientation were more likely to take the offer, and used the cheat code more frequently. The cheat code also acted as an external support, as differences in experienced pressure between action- and state-oriented participants vanished when it was used. We found no negative consequences of using external support in intrinsic motivation, needs satisfaction, flow, or performance. We argue that external support mechanisms can help state-oriented players to self-regulate in gaming, when faced with failure.

著者
Karla Waldenmeier
University of Trier, Trier, Germany
Susanne Poeller
Utrecht University, Utrecht, Netherlands
Martin Johannes. Dechant
University College London, London, United Kingdom
Nicola Baumann
University of Trier, Trier, Germany
Regan L. Mandryk
University of Victoria, Victoria, British Columbia, Canada
論文URL

doi.org/10.1145/3613904.3642603

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Game Design A

316B
4 件の発表
2024-05-15 01:00:00
2024-05-15 02:20:00