Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players

要旨

Video games are increasingly accessible to blind and low vision (BLV) players, yet many aspects remain inaccessible. One aspect is the joy players feel when they explore environments and make new discoveries, which is integral to many games. Sighted players experience discovery by surveying environments and identifying unexplored areas. Current accessibility tools, however, guide BLV players directly to items and places, robbing them of that experience. Thus, a crucial challenge is to develop navigation assistance tools that also foster exploration and discovery. To address this challenge, we propose the concept of exploration assistance in games and design Surveyor, an in-game exploration assistance tool that enhances discovery by tracking where BLV players look and highlighting unexplored areas. We designed Surveyor using insights from a formative study and compared Surveyor's effectiveness to approaches found in existing accessible games. Our findings reveal implications for facilitating richer play experiences for BLV users within games.

著者
Vishnu Nair
Columbia University, New York, New York, United States
Hanxiu 'Hazel' Zhu
Columbia University, New York, New York, United States
Peize Song
Columbia University, New York, New York, United States
Jizhong Wang
Columbia University, New York, New York, United States
Brian A.. Smith
Columbia University, New York, New York, United States
論文URL

doi.org/10.1145/3613904.3642615

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: AI and UI Design

316A
5 件の発表
2024-05-14 23:00:00
2024-05-15 00:20:00