Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR

要旨

Recent studies show the promise of VR in improving physical, cognitive, and emotional health of older adults. However, prior work on optimizing object selection and manipulation performance in VR was mostly conducted among younger adults. It remains unclear how older adults would perform such tasks compared to younger adults and the challenges they might face. To fill in this gap, we conducted two studies with both older and younger adults to understand their performances and user experiences of object selection and manipulation in VR respectively. Based on the results, we delineated interaction difficulties that older adults exhibited in VR and identified multiple factors, such as headset-related neck fatigue, extra head movements from out-of-view interactions, and slow spatial perceptions, that significantly decreased the motor performance of older adults. We further proposed design recommendations for improving the accessibility of direct interaction experiences in VR for older adults.

著者
Zhiqing Wu
The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, Guangdong, China
Duotun Wang
Hong Kong University of Science and Technology, GuangZhou, China
Shumeng Zhang
The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China
Yuru Huang
The Hong Kong University of Science and Technology (Guangzhou), Guangdong, China
Zeyu Wang
The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China
Mingming Fan
The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China
論文URL

https://doi.org/10.1145/3613904.3642558

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Accessibility and Aging

310 Lili'u Theater
5 件の発表
2024-05-14 23:00:00
2024-05-15 00:20:00