Kinetic Signatures: A Systematic Investigation of Movement-Based User Identification in Virtual Reality

要旨

Behavioral Biometrics in Virtual Reality (VR) enable implicit user identification by leveraging the motion data of users' heads and hands from their interactions in VR. This spatiotemporal data forms a Kinetic Signature, which is a user-dependent behavioral biometric trait. Although kinetic signatures have been widely used in recent research, the factors contributing to their degree of identifiability remain mostly unexplored. Drawing from existing literature, this work systematically examines the influence of static and dynamic components in human motion. We conducted a user study (N = 24) with two sessions to reidentify users across different VR sports and exercises after one week. We found that the identifiability of a kinetic signature depends on its inherent static and dynamic factors, with the best combination allowing for 90.91 % identification accuracy after one week had passed. Therefore, this work lays a foundation for designing and refining movement-based identification protocols in immersive environments.

著者
Jonathan Liebers
University of Duisburg-Essen, Essen, Germany
Patrick Laskowski
University of Duisburg-Essen, Essen, Germany
Florian Rademaker
University of Duisburg-Essen, Essen, Germany
Leon Sabel
University of Duisburg-Essen, Essen, Germany
Jordan Hoppen
University of Duisburg-Essen, Essen, Germany
Uwe Gruenefeld
University of Duisburg-Essen, Essen, Germany
Stefan Schneegass
University of Duisburg-Essen, Essen, NRW, Germany
論文URL

doi.org/10.1145/3613904.3642471

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Privacy for Immersive Tracking

314
5 件の発表
2024-05-14 20:00:00
2024-05-14 21:20:00