Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature

要旨

Today, millions worldwide play popular location-based games (LBGs) such as Pokémon GO. LBGs are designed to be played outdoors, and past research has shown that they can incentivize players to travel to nature. To further explore this nature-connection, we investigated via a mixed-methods approach the connections between engagement with LBGs, inspiration and environmental awareness as follows. First, we identified relevant gamification features in Study 1. Based on the insights, we built a survey that we sent to Pokémon GO players (N=311) in Study 2. The results showed that (a) social networking features, reminders, and virtual objects were the most relevant gamification features to explain inspired by playing Pokémon GO and that (b) inspired to outdoor engagement partially mediated the relationship between inspired by playing Pokémon GO and environmental awareness. These results warrant further investigations into whether LBGs could motivate pro-environment attitudes and inspire people to care for nature.

著者
Bastian Kordyaka
University of Bremen, Bremen, Germany
Samuli Laato
University of Turku, Turku, Finland
Sebastian Weber
University of Bremen, Bremen, Germany
Juho Hamari
Tampere University, Tampere, Finland
Bjoern Niehaves
University of Bremen, Bremen, Germany
論文URL

doi.org/10.1145/3613904.3642786

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Players and Game Experiences

316C
5 件の発表
2024-05-14 20:00:00
2024-05-14 21:20:00