Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VR

要旨

Multi-user locomotion in VR has grown increasingly common, posing numerous challenges. A key factor contributing to these challenges is the gaps in experience between active and passive users during co-locomotion. Yet, there remains a limited understanding of how and to what extent these experiential gaps manifest in diverse multi-user co-locomotion scenarios. This paper systematically explores the gaps in physiological and psychological experience indicators between active and passive users across various locomotion situations. Such situations include when active users walk, fly by joystick, or teleport, and passive users stand still or look around. We also assess the impact of factors such as sub-locomotion type, speed/teleport-interval, motion sickness susceptibility, etc. Accordingly, we delineate acceptability disparities between active and passive users, offering insights into leveraging notable experimental findings to mitigate discomfort during co-locomotion through avoidance or intervention.

著者
Tianren Luo
Institute of Software, Beijing, China
Fenglin Lu
Capital Normal University, Beijing, China
Jiafu Lv
State Key Laboratory of Media Convergence and Communication, Beijing, China
Xiaohui Tan
Capital Normal University, Beijing, China
Chang Liu
School of Artificial Intelligence, Beijing, Beijing, China
Fangzhi Yan
School of Artificial Intelligence, Beijing, Beijing, China
Jin Huang
Chinese Academy of Sciences, Beijing, China
Chun Yu
Tsinghua University, Beijing, China
Teng Han
Institute of Software, Chinese Academy of Sciences, Beijing, China
Feng Tian
Institute of software, Chinese Academy of Sciences, Beijing, China
論文URL

https://doi.org/10.1145/3613904.3641975

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Remote Presentations: Highlight on Input and Control Techniques

Remote Sessions
9 件の発表
2024-05-14 18:00:00
2024-05-15 02:20:00