“What’s Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output

要旨

Creating technology products using codesign techniques often results in higher end-user engagement compared to expert-driven designs. Codesign sessions are typically structured in flexible and informal ways to achieve equal design partnerships especially in adult-child interactions. This generally leads to better design output, however, it may also increase the enactment of socially constructed stereotypes and biases in ways that negatively affect the experiences of racial minorities and girls/women in design spaces. We codesigned a video game with a K-5 afterschool program located in a working-class, rural, predominantly white county over 20 weeks. We uncover ways that the codesign process and different activity types can create a permissive environment for enacting behaviors that are harmful to minorities. We discuss ways to manage and restructure codesign programs to be more conducive for children and adults from diverse backgrounds, ultimately leading to healthier design partnerships.

著者
Judith Odili. Uchidiuno
Georgia Institute of Technology, Atlanta, Georgia, United States
Jaemarie Solyst
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Jonaya Kemper
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Erik Harpstead
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Ross Higashi
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Jessica Hammer
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Remote Presentations: Highlight on Design and Design Methods

Remote Sessions
8 件の発表
2024-05-14 18:00:00
2024-05-15 02:20:00