Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality

要旨

With the proliferation of VR and a metaverse on the horizon, many multi-user activities are migrating to the VR world, calling for effective collaboration support. As one key feature, traditional collaborative systems provide users with undo mechanics to reverse errors and other unwanted changes. While undo has been extensively researched in this domain and is now considered industry standard, it is strikingly absent for VR systems in research and industry. This work addresses this research gap by exploring different undo techniques for basic object manipulation in different collaboration modes in VR. We conducted a study involving 32 participants organized in teams of two. Here, we studied users' performance and preferences in a tower stacking task, varying the available undo techniques and their mode of collaboration. The results suggest that users desire and use undo in VR and that the choice of the undo technique impacts users' performance and social connection.

著者
Julian Rasch
LMU Munich, Munich, Germany
Florian Perzl
LMU Munich, Munich, Germany
Yannick Weiss
LMU Munich, Munich, Germany
Florian Müller
LMU Munich, Munich, Germany
論文URL

https://doi.org/10.1145/3613904.3642864

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Understanding Immersive Experiences

311
3 件の発表
2024-05-14 01:00:00
2024-05-14 02:20:00