Effects of Device Environment and Information Layout on Spatial Memory and Performance in VR Selection Tasks

要旨

Virtual Reality systems are increasingly proposed as a platform for everyday interactive software. Many applications are dependent on actions such as navigation and selection, but it is not clear how well immersive environments support these basic activities. Previous studies have suggested advantages for spatial learning in VR, so we carried out a study that investigated two aspects of immersion on spatial memory and selection: the degree to which the user is immersed in the data, and whether the system uses immersive input and output. The study showed that more-immersive conditions had substantially worse selection performance, and did not improve spatial learning. However, most participants believed that the immersive conditions were better for learning object locations, and most people preferred the immersive layout and the HMD. Our study suggests that designers should be cautious about assuming that everyday software applications will benefit from being deployed in an immersive VR environment.

著者
Kim Kargut
University of Saskatchewan, Saskatoon, Saskatchewan, Canada
Carl Gutwin
University of Saskatchewan, Saskatoon, Saskatchewan, Canada
Andy Cockburn
University of Canterbury, Christchurch, New Zealand
論文URL

https://doi.org/10.1145/3613904.3642486

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Interaction and Input in Immersive Environments

313B
5 件の発表
2024-05-14 01:00:00
2024-05-14 02:20:00