The RayHand Navigation: A Virtual Navigation Method with Relative Position between Hand and Gaze-Ray

要旨

In this paper, we introduce a novel Virtual Reality (VR) navigation method using gaze ray and hand, named RayHand navigation. It supports controlling navigation speed and direction by quickly indicating the initial direction using gaze and then using dexterous hand movement for controlling the speed and direction based on the relative position between the gaze ray and user’s hand. We conducted a user study comparing our approach to the head-hand and torso-leaning-based navigation methods, and also evaluated their learning effect. The results showed that the RayHand and head-hand navigations were less physically demanding than the torso-leaning navigation, and the RayHand supported rich navigation experience with high hedonic quality and solved the issue of the user unintentionally stepping out from the designated interaction area. In addition, our approach showed a significant improvement over time with a learning effect.

著者
Sei Kang
Chonnam National University, Gwangju, Korea, Republic of
Jaejoon Jeong
Chonnam National University, Gwangju, Korea, Republic of
Gun A.. Lee
University of South Australia, Adelaide, SA, Australia
Soo-Hyung Kim
Chonnam National University, Gwangju, Korea, Republic of
Hyung-Jeong Yang
Chonnam National University, Gwangju, Korea, Republic of
Seungwon Kim
Chonnam National University, Gwangju, Korea, Republic of
論文URL

https://doi.org/10.1145/3613904.3642147

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Interaction and Input in Immersive Environments

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5 件の発表
2024-05-14 01:00:00
2024-05-14 02:20:00