Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality

要旨

Electromyography (EMG) enables hands-free interactions by detecting muscle activity at different human body locations. Previous studies have demonstrated that input performance based on isometric contractions is muscle-dependent and can benefit from synchronous biofeedback. However, it remains unknown whether stimulation before interaction can help to localize and tense a muscle faster. In a response-based VR experiment (N=21), we investigated whether prior stimulation using visual or tactile cues at four different target muscles (biceps, triceps, upper leg, calf) can help reduce the time to perform isometric muscle contractions. The results show that prior stimulation decreases EMG reaction times with visual, vibrotactile, and electrotactile cues. Our experiment also revealed important findings regarding learning and fatigue at the different body locations. We provide qualitative insights into the participants' perceptions and discuss potential reasons for the improved interaction. We contribute with implications and use cases for prior stimulated muscle activation.

著者
Jessica Sehrt
Frankfurt University of Applied Sciences, Frankfurt, Germany
Leonardo Leite Ferreira
Frankfurt University of Applied Sciences, Frankfurt, Germany
Karsten Weyers
Frankfurt University of Applied Sciences, Frankfurt, Germany
Amir Mahmood
Frankfurt University of Applied Sciences, Frankfurt, Germany
Thomas Kosch
HU Berlin, Berlin, Germany
Valentin Schwind
Frankfurt University of Applied Sciences, Frankfurt, Germany
論文URL

doi.org/10.1145/3613904.3642091

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Interaction and Perception in Immersive Environments

317
5 件の発表
2024-05-13 23:00:00
2024-05-14 00:20:00