A Design Framework for Reflective Play

要旨

Recent research has begun exploring games as a medium for reflection due to their affordances as interactive systems of challenge. However, little effort has been put into (1) synthesizing insights across studies and disciplines and (2) translating the academic work on reflective play into practical takeaways for game developers. This article takes the first steps toward summarizing existing work on reflective play and translating insights for practical implementation by identifying key game elements present in games that evoke reflection. We divide these elements into five approaches: Disruptions, Slowdowns, Questioning, Revisiting, and Enhancers. Finally, we provide an actionable supplement for practicing game developers to apply these concepts to their games.

著者
Josh Aaron Miller
Northeastern University, Boston, Massachusetts, United States
Kutub Gandhi
Northeastern University, Boston, Massachusetts, United States
Matthew Alexander. Whitby
University of York, York, Yorkshire, United Kingdom
Mehmet Kosa
Art + Design, Boston, Massachusetts, United States
Seth Cooper
Northeastern University, Boston, Massachusetts, United States
Elisa D.. Mekler
IT University of Copenhagen, Copenhagen, Denmark
Ioanna Iacovides
University of York, York, United Kingdom
論文URL

doi.org/10.1145/3613904.3642455

動画

会議: CHI 2024

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2024.acm.org/)

セッション: Remote Presentations: Highlight on Games and Play

Remote Sessions
9 件の発表
2024-05-13 18:00:00
2024-05-14 02:20:00