The Effects of a Soundtrack on Board Game Player Experience

要旨

Board gaming is a popular hobby that increasingly features the inclusion of technology, yet little research has sought to understand how board game player experience is impacted by digital augmentation or to inform the design of new technology-enhanced games. We present a mixed-methods study exploring how the presence of music and sound effects impacts the player experience of a board game. We found that the soundtrack increased the enjoyment and tension experienced by players during game play. We also found that a soundtrack provided atmosphere surrounding the gaming experience, though players did not necessarily experience this as enhancing the world-building capabilities of the game. We discuss how our findings can inform the design of new games and soundtracks as well as future research into board game player experience.

著者
Timea Farkas
Goldsmiths, University of London, London, United Kingdom
Alena Denisova
City University of London, London, United Kingdom
Sarah Wiseman
Goldsmiths, University of London, London, United Kingdom
Rebecca Fiebrink
University of the Arts London, London, United Kingdom
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3502110

動画

会議: CHI 2022

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2022.acm.org/)

セッション: Getting Realistic in Games

292
4 件の発表
2022-05-04 23:15:00
2022-05-05 00:30:00