SkyPort: Investigating 3D Teleportation Methods in Virtual Environments


Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. However, teleportation with parabolic and linear target aiming methods is restricted to horizontal 2D planes and it is unknown how they transfer to the 3D space. In this paper, we propose six 3D teleportation methods in virtual environments based on the combination of two existing aiming methods (linear and parabolic) and three types of transitioning to a target (instant, interpolated and continuous). To investigate the performance of the proposed teleportation methods, we conducted a controlled lab experiment (N = 24) with a mid-air coin collection task to assess accuracy, efficiency and VR sickness. We discovered that the linear aiming method leads to faster and more accurate target selection. Moreover, a combination of linear aiming and instant transitioning leads to the highest efficiency and accuracy without increasing VR sickness.

Honorable Mention
Andrii Matviienko
Technical University of Darmstadt, Darmstadt, Germany
Florian Müller
TU Darmstadt, Darmstadt, Germany
Martin Schmitz
Technical University of Darmstadt, Darmstadt, Germany
Marco Fendrich
TU Darmstadt, Darmstadt, Germany
Max Mühlhäuser
TU Darmstadt, Darmstadt, Germany


会議: CHI 2022

The ACM CHI Conference on Human Factors in Computing Systems (

セッション: Games: Advancing the State of the Art

5 件の発表
2022-05-04 18:00:00
2022-05-04 19:15:00