VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality

要旨

Cross-reality systems empower users to transition along the reality-virtuality continuum or collaborate with others experiencing different manifestations of it. However, prototyping these systems is challenging, as it requires sophisticated technical skills, time, and often expensive hardware. We present VRception, a concept and toolkit for quick and easy prototyping of cross-reality systems. By simulating all levels of the reality-virtuality continuum entirely in Virtual Reality, our concept overcomes the asynchronicity of realities, eliminating technical obstacles. Our VRception Toolkit leverages this concept to allow rapid prototyping of cross-reality systems and easy remixing of elements from all continuum levels. We replicated six cross-reality papers using our toolkit and presented them to their authors. Interviews with them revealed that our toolkit sufficiently replicates their core functionalities and allows quick iterations. Additionally, remote participants used our toolkit in pairs to collaboratively implement prototypes in about eight minutes that they would have otherwise expected to take days.

受賞
Honorable Mention
著者
Uwe Gruenefeld
University of Duisburg-Essen, Essen, Germany
Jonas Auda
University of Duisburg-Essen, Essen, Germany
Florian Mathis
University of Glasgow, Glasgow, United Kingdom
Stefan Schneegass
University of Duisburg-Essen, Essen, Germany
Mohamed Khamis
University of Glasgow, Glasgow, United Kingdom
Jan Gugenheimer
Institut Polytechnique de Paris, Paris, France
Sven Mayer
LMU Munich, Munich, Germany
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3501821

動画

会議: CHI 2022

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2022.acm.org/)

セッション: UX of VR

283–285
4 件の発表
2022-05-04 01:15:00
2022-05-04 02:30:00